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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#34
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Thanks for the log, I will look into it ASAP.
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My current Projects for SW3 Specifically would be: SW3Cinema(A Special System where you can spawn up to 4 factions that fight against each other, you can set all kinds of variables to add to the fight like amount of interceptors, bombers and capital ships of each faction, and even more) I don't know if I keep the project's name to the release since its not entirely fitting, but I'll have to see. AIX(AI Players, still a long way to go until its done, but I have made significant progress in the last couple of months) RCFF(Random Contact Fleets Framework, still a WIP, but will be finished very soon, you can get yourself an idea what it is a couple pages before this one, or look at the files Addons\@SW3_Expansion\RCFF\) The Prestus Corporation(A New faction, which is not comparable to the other 2 I have added in the past, it won't be a very strong one, I would say its about on par with the InoCo Corp when it comes to Tech and Power) ______________________ EDIT: Hotfix #10 Released http://www.moddb.com/mods/sw3exp/dow...#downloadsform This Hotfix only addresses the Story script bug. Strangely, it turns out it was a very old leftover code bug, Which I have had fixed even a year ago, I have no Idea how I missed it. If this doesn't solve it, please supply me with a save-file.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-14-2016 at 09:25 AM. |
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