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Mods NecroVisioN MODs and other improvements

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  #1  
Old 03-31-2009, 07:36 PM
Gniarf Gniarf is offline
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Jumping: ok if that's from a cliff
Flying: err...we have a cheat to fly?
Hovering: I know vampsmg has quite some push. I know 2 of those should have twice the push, BUT aiming at the ground and firing 2 vampsmg is NOT going to make you hover above zombies.

Ofc if someone were to patch CWeapon:CamUpWhenShoot so that it used ENTITY.PO_AccumulateRotation(entity,hitpointX,hitp ointY,hitpointZ,SpeedOrForceX,SpeedOrForceY,SpeedO rForceZ) and implement a damage-to-force-conversion (no forgetting "recoiless" rockets) then PERHAPS such such side-effects COULD happen.
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  #2  
Old 03-31-2009, 08:24 PM
Csimbi Csimbi is offline
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I did not mean the rocket-jump. I mean from a cliff, an elevated position, or from the ground (extra high jumps are enabled in Armour of God at least ).

I that a hint for a modder or a dev?
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  #3  
Old 03-31-2009, 09:46 PM
Gniarf Gniarf is offline
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for a modder. Devs chose to tilt the camera upward of an angle defined hand, which is ok/common in most fps.
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  #4  
Old 04-11-2009, 07:44 PM
Gniarf Gniarf is offline
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MadMan's Mess v0.2 out! First post updated.

1-ztorm (or any other tripleheader), could you tell me how the weapons look like in 3head mode (effects, shrink, etc...)?

2-For some thechnical reasons, I really want to split the dual heavy MG into two one-handed weapons (so you could wield a HMG and a shovel for example). Any objections?

3-In my attempt to make a fov fix I had to remove the GunPass, which first forced meto write a weapon pullback code (took me a lot of time) and second screwed the weapon positions so they seemed farther from the screen. I roughtly fixed the positions, but I'd appreciate if someone could fine(r)-tune them.

4-I'm still looking for fellow modders willing to help me. Anyone there?
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  #5  
Old 04-26-2009, 04:39 PM
Gniarf Gniarf is offline
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MadMan's Mess v0.3 out! First post updated.

I didn't touch the dual HMG for now,I'm still thinking about it...
As for the spawn factor, it's 2 for now as a proof of concept, but I'll make it adjustable (1,2,3,4,5,10,100 settings?)

The triplehead fix hasn't been tested for now. Can someone with 3 screens tell me if it work??

v0.3 known bugs:
-weapons sometimes "flickering" when you get close to an obstacle <-fixed in v4
-during some charge animation, we can see that part of the player arm is missing.
-some cloned ennemies (see spawnpoint tweak) that have special scripts (probably cutscene-related) have a dumb behavior.
-I couldn't get rid of the outragious weapon bob. <-fixed in v4 or improved at least
-total ammo can still be seen when zooming (but is that a bug or a feature?)

Last edited by Gniarf; 05-08-2009 at 12:39 AM.
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  #6  
Old 04-26-2009, 05:36 PM
Csimbi Csimbi is offline
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Gniarf,
is 0.3 still beta or stable enough for normal gameplay?
Thanks.
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  #7  
Old 04-26-2009, 05:48 PM
Gniarf Gniarf is offline
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Both beta and...probably stable enough for SP play. At least I went through the 1st level without trouble.
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