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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#1
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As a sidenote: Conflict Events 2 eitherway has to be rewritten completely.
But I just can't work on it right now, since I've got enough of other Projects I want to finish first in the Mod. But still, if anything -effs up again while the script activates, please let me know ASAP.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#2
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The Alien Dreadnought is too big because it can't dock properly and it also can't jump properly through the portals and I can't install sytems on it.
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#3
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I will edit the Player Dreadnought before the next Hotfix goes live, thanks for the info.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#4
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The Super Chimera can't equip systems and it only shoes 4 out of 6 turrets euiped in mothership inventory The Phoenix is missing an turret slot and colides when docking because it lowers itself Alien Frigate no hangars and turrets can only be installed by double click and it dose not show the in the slots The Bastard does not show the light gun and missiles(and can only be equiped by double clicking) STARROVER_A_Fighter_003 weapon and system slots same as A_Fighter_0(all weapons can be equiped by doubleclick) Drone Hammerhead Mk2 weapon and system slots same as Drone Hammerhead(weapons and missiles can be equiped by doubleclick) Drone Brigand Mk2 weapon and system slots same as Brigand(weapons and missiles can be equiped by doubleclick) Berserk_breeze can only equip by double click Angorian Fighter mk 1 does not weapon and missles slots and can't be equiped STARROVER_BS1_Anaconda can't equip turrets SW3EXP_HWR_Tru_Corvette when equiping systems it show scouts in both slots but you can equip the second system by double click Stone Arrow gk the turrets and gk cannons overlap Last edited by SARFAX; 10-12-2016 at 08:48 AM. |
#5
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Noted.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-12-2016 at 05:03 AM. |
#6
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_________________ EDIT: Hotfix #9 Released. http://www.moddb.com/mods/sw3exp/dow...0619p-hotfix-9 ALL FIXED EXCEPT: SW3EXP_HWR_Tru_Corvette Stone Arrow GK @SARFAX: Please try to use the Bigger Portals Optional addon. its in the (Optionals) Folder in the "MAIN" 0.6.1B Release. I only fixed the systems issue on the alien dreadnought in the #9 hotfix.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-12-2016 at 06:11 AM. |
#7
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SW3EXP_HWR_Tru_Corvette: by editing InitTeamScript.
How do i take an screenshot? Last edited by SARFAX; 10-12-2016 at 09:13 AM. |
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