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  #1  
Old 09-20-2016, 11:11 AM
Sita Sita is offline
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yep ... from first day of release of 4.13.2 or even earlier ...
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  #2  
Old 09-20-2016, 12:38 PM
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Nil Nil is offline
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A question for you Sita:
Would it be possible to make the gunner always announce enemy presence even if there is no AI gunner in the plane?

Because, it is very convenient when they talk , they say "attention figthers 11 o clock" for example, but when we set all the gunners position to to manuel mode, they do not talk anymore.
Thank you!
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Old 09-21-2016, 03:00 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Nil View Post
A question for you Sita:
Would it be possible to make the gunner always announce enemy presence even if there is no AI gunner in the plane?

Because, it is very convenient when they talk , they say "attention figthers 11 o clock" for example, but when we set all the gunners position to to manuel mode, they do not talk anymore.
Thank you!
Gunners in IL2 don't do a good job of calling out attacking aircraft "in real time".

It's also difficult to distinguish between what your gunners are telling you vs. what other pilots are talking about. It can be easy to confuse location of enemy aircraft relative to your formation vs. relative to your plane.

Ideally, intercom communication would somehow be distinguished from radio traffic, if only in text.

e.g.,

[Red Two] Bandits 5 O'Clock [relative to squadron formation]

[Tailgunner] Bandits 4 O'Clock [relative to your airplane]
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Old 12-04-2016, 04:11 AM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Pursuivant View Post
Gunners in IL2 don't do a good job of calling out attacking aircraft "in real time".

It's also difficult to distinguish between what your gunners are telling you vs. what other pilots are talking about. It can be easy to confuse location of enemy aircraft relative to your formation vs. relative to your plane.

Ideally, intercom communication would somehow be distinguished from radio traffic, if only in text.

e.g.,

[Red Two] Bandits 5 O'Clock [relative to squadron formation]

[Tailgunner] Bandits 4 O'Clock [relative to your airplane]

Yeah, a system more like what Aces Over Europe had back in the 1990s would've been great. There was actually more information called out originally (time to target etc.) as well as the ability for gunners to return fire on ground targets back in the original Il-2 - but somehow it got broken.

I've kindof wished for an ability to get front-gunners to strafe ground targets now that we have the SB-2 and the two-front gunner equipped He-111s (both of which have more firepower forward and appear intended to suppress or attack ground targets on occasion).
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  #5  
Old 12-04-2016, 04:13 AM
Avimimus Avimimus is offline
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If I were to ask a question:

Has any progress been made incorporating ZloyPetrushkO's anti-aircraft gun suppression mod? It worked very well but is no longer compatible with the new TD patches.

Also, the Pe-3 fixed rear gun can't be fired by the player like the He-111 now can (is there any address for submitting minor issues like that)?
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Old 12-04-2016, 09:55 AM
Verdun1916 Verdun1916 is offline
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Quote:
Originally Posted by Avimimus View Post
If I were to ask a question:

Has any progress been made incorporating ZloyPetrushkO's anti-aircraft gun suppression mod? It worked very well but is no longer compatible with the new TD patches.

Also, the Pe-3 fixed rear gun can't be fired by the player like the He-111 now can (is there any address for submitting minor issues like that)?
You can report issues like bugs or other things not working properly here:
http://forum.1cpublishing.eu/showthread.php?t=229299
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