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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Eucrysty - what do you think of the new creatures? there is quite a lot.. especially if you try to play the game over again.. its where the real fun comes to show in our mod - it is very replay friendly !
Different heroes, alliances, creatures and companions.. |
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#2
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Good day
Devs, why so big size of mode (4.5 Gb)? |
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#3
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I've been playing as an Ice Shaper. I've recently reached Greenwort. Here's my opinion so far:
I love the new randomness, both in the skills, and the after battle rewards. I'm not such a big fan of the tax, finding it mostly inconvenient at this point (I just have to make sure I visit a guild before I travel every time). As far as the creature changes: I feel like you've kind of homogenized creatures, by making for instance, all level 1 creatures cost 50 lead and have 50 hp. I find level 1s less useful than I did in the base game, where using a targeted tank with a big stack of faeries by its side attacking along with +damage items was a highly effective strategy. With a 50 leadership cost, I can't really do that anymore, so I've been using the higher level creatures more instead. On the other hand, level 5s feel pretty fragile now, so I haven't used them as much as before. The bigger variance in damage has made mass bless a really nice spell. Some of the new spells that my class can't use look neat. The companion is nice. I'm using the archer one. Not overpowered, but still quite useful. You might want to cut the requirements for Favorite of the Valkyries medal, since only Christa's ability is usable now. Overall, the increased randomness has made this fun to play. |
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#4
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We are making an update of the game very very soon - with no tax. Only 1 out of 5 liked the tax, so zero tax in the future. The idea was to limit the huge amount of gold you get in a normal game, and make you think more of how u manage your gold, but I can see the point of annoyance. It will be removed! I will post in the forum when it is out. About creatures: The idea was actually to make gamers use level 1-2 more... I do myself use Devilfish (35 Health), Cave Spiders, Fire Spiders, Spider Offsprings for 1 gold each. Actually you can't have as many level 4 as before as well as level 1. Feel free to post if you or other persons have ideas on balancing specific creatures further! One way was to lower prices for level 1's. Some creatures like Jarl was owerpowered before, I think it is more balanced now. Generally playing Hylfire will require some new strategies. Last edited by raknefne; 09-09-2016 at 04:55 PM. |
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#5
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i`ll wait the update, then i`ll continue to play, for the moment the tax is really a buzz kill .
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#6
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testing right now before uploading... you can continue saved games with ZERO tax og the Ice Garden text fixes will work. The update will be available this weekend. Changes for patch 1.1:
1. Game difficulty changes to NORMAL-HARD-IMPOSSIBLE-SURVIVAL. 2. No sailing tax (was 25% when sailing between islands). 3. Missing text on locations on Ice Garden, fixed 4. Guild on Istering (will only be seen on new games). 5. Text error in the text when talking to the smuggler on Istering, fixed. 6. Blacksmith Hero: Only 25% and not 50% summoning on his Blacksmith skill. 7. Cellar on Istering (Ulrika), 2 spiders were bugged. 8. Uladar and Eric have a 25% smaller army, still you might have to sail a little before beating them. Last edited by raknefne; 09-10-2016 at 02:47 PM. |
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#7
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I have a question about Cuddly Abomination troop . It only have 2 spells then the troop cannot do anything not even to melee attack enemies.is there any way to replenish the spells or is just useless after 2 spells.and if the both spells are weakness is super useless
Last edited by eucrysty; 09-10-2016 at 06:54 PM. |
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#8
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The creature coding of all the shops and wandering has been wastely improved - so you can meet a lot more variance in battles - see creatures you didnt see in random battles before and more.
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#9
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There are so many changes, new creatures etc., it was necessary to make such a big file.
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#10
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raknefne, I have a question. What files have you moded to change the enemy types instead of being mostly undead?
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