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#1
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Quote:
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#2
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What does it have to do with QM or DGen?
He's talking about a map design issue, lol. |
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#3
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The original game was designed on a local scenery, tactical situation. Never for a strategic one. Maps were reduced acordingly, specially because of heir impact on 2001 machines. Later versions inherited this. To change this you need to build the map as you like it, and ask TD to validate it. Or... you may try some workaround solutions. |
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#4
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Expanding existing maps isn't as easy as it sounds, even if you're just adding "blank" sea areas. I've looked into it and it's almost easier to create a new map of the same territory.
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#5
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I know, that is why is easyer to apply some workarond solutions.
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#6
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Expanding map boundaries or cropping existing maps is fairly easy, as long as you have access to the required map tools. Adding land areas is obviousliy a different matter if it involves extensive re-population.
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#7
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If you expand the map to the south and east, your original objects stay at their place, you "just" have to populate your "new" landmass. Got this pb when making the merge of kuban and crimea (work never published, finished at 85%, but looking soo much better than the one that appeared some years ago, without all the objects bugs and all the textures displaced...yeah, i congratulate myself |
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#8
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But, unfortunately for the Murmansk map, the areas that need to be added are to the north and west! |
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