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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Yes thats something that definitely needs some changes, for one I should reduce the spawn rate of the conflict events and spawn rate of specific factions drastically, like the prec/aliens or the E templars, there probably are some more.
Will add it in the next RC. Still quite lucky, have fun with that Equip, surely enough to conquer several systems at once, wonder what the results would be putting that equip inside a yari, still quite vulnerable but ready to kick some serious ***.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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Just giving you a heads-up that my member status has been upgraded to "approved", so my posts to this topic should now get through. Yay!
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#3
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Nice.
and btw,Update v0.6.1.9P is going to be released soon, I just have to add some "minor" details to it.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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Hi all. Have you pls. tool for creating collision borders for new model?
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#5
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That is only possible with 3ds max 2008 + IMD Importer plugin.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#6
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Thx, that is good news, bad is, than i must learn work with it.
I saw some of yours clips, double-linkor is realy beast. |
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#7
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Thanks ^^
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#8
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Hi. I am just new with 3dsmax (IMD plugin installed), for little view "into" i use IMDeditor + blender, this is good enough for me.
Different formats conversion works, but still i am not able create regulary imd file with parameter bnd_triangles. When test output from converted imd in obj file, collisions boudary parameter is lost. Please, is there some specific order of steps, howto integrate this? |
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#9
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bnd_triangles? whats that?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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