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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #11  
Old 05-05-2016, 06:19 PM
ShadoWarrior ShadoWarrior is offline
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Join Date: Apr 2016
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Quote:
Originally Posted by Lotrek View Post
Neither Ray's transport or the mothership shields regenerate. I cannot say for the Walrus as I did not take any damage when flying that boat. The only way I could get them back up was to dock, remove the shield, reinstall and leave station, which would give me full shields. Even when I did that, if I lost any shield, it never regenerated.
I've had this problem also, but it only affects the transport/MS in certain systems. Hephaestus is one of the systems where this happens, but it's not the only system in which I've had non-regenerating shields.

There is also another problem in Hephaestus. When you destroy any of the weapons platforms, a major caliber gun is spawned as loot. These guns have a string ID error which prevents them from being equipped. They're also worth about 100k each when sold, so it's a too-easy way to get a huge amount of credits very early in the game if a player decides to systematically blast every platform in the middle of the map.

And there is yet another issue on the Hephaestus map. The pirates that in a vanilla game attack you after you clear the second line of weapons platforms no longer spawn. I don't know if this is an intentional change in the game for this mod, but I thought I should mention it.
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