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  #1  
Old 04-08-2016, 05:34 AM
stugumby stugumby is offline
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Default Flares missing from R-5 now?

was looking at the new R-5 and tried to use it in a mission built in 413 that had the R-5 as a flare ship, now it has no flares, RRAB are cluster bomb dispensers and SAB were flares?

"Full rework of bomb loadout variants for R-5 (for historic ones only). Old missions may be incompatible with new loads." from the read me. hmmmm
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  #2  
Old 04-08-2016, 05:52 AM
Derda508 Derda508 is offline
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Thank you very much indeed, TD!
Your unfailing enthousiasm is really admirable.
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  #3  
Old 04-08-2016, 06:08 AM
71stMastiff 71stMastiff is offline
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thank you!
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  #4  
Old 04-08-2016, 06:38 AM
Sita Sita is offline
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Quote:
Originally Posted by stugumby View Post
was looking at the new R-5 and tried to use it in a mission built in 413 that had the R-5 as a flare ship, now it has no flares, RRAB are cluster bomb dispensers and SAB were flares?

"Full rework of bomb loadout variants for R-5 (for historic ones only). Old missions may be incompatible with new loads." from the read me. hmmmm

sab's will return
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  #5  
Old 04-08-2016, 09:22 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by stugumby View Post
Old missions may be incompatible with new loads." from the read me. hmmmm
Departure from DT of it's old core members, unfortunately caused lack of supervision and determination, which brought quality of the latest release to an amature modder quality sub-standard level.
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  #6  
Old 04-08-2016, 09:44 AM
Sita Sita is offline
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with all respect to you
but I dissagree with you...

in any case it's better than clear 4.13RC04
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  #7  
Old 04-08-2016, 10:08 AM
redarrows2006 redarrows2006 is offline
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Thank you for the patch DT
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  #8  
Old 04-08-2016, 02:28 PM
P-38L P-38L is offline
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Default A little lost

At the end of the readme file there is a topic I cannot understand how to use it or where to use it. It is about the Customization.ini.

Plane S.S.S.
- [WheelSpatsHide] key - Hide wheel pants.

Plane I-153 M62
- [Show_EarlyProp] key - turns on early type spinner.
- [Show_Antenna] key - turns on external radio equipment elements.
- [Hide_Radiator] key - turns off movable cooling shutters (cooler operation disabled). This modification is used on Kuban at 1942.
- [Hide_WheelCover] key - turns off small landing gear doors. This modification is used on unprepared airfields at the spring mud.

Plane I-153 M63
- [Show_Antenna] key - turns on external radio equipment elements.
- [Hide_Radiator] key - turns off movable cooling shutters (cooler operation disabled). This modification is used on Kuban at 1942.
- [Hide_WheelCover] key - turns off small landing gear doors. This modification is used on unprepared airfields at the spring mud.

Planes I-16 types 24, 28, 29
- [MissingWheelCovers] key - turns off small landing gear doors. This modification is used on unprepared airfields at the spring mud.
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  #9  
Old 04-08-2016, 02:46 PM
Sita Sita is offline
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in folder with skin for that plane present txt file in which you can set that value and you will get that changes on external model
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  #10  
Old 04-08-2016, 04:17 PM
stovak stovak is offline
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Quote:
Originally Posted by P-38L View Post
At the end of the readme file there is a topic I cannot understand how to use it or where to use it. It is about the Customization.ini.
I found this confusing at first. I think the customization options came out in 4.09. They are a neat addition when you get the hang of it. You can use them to remove wheel covers, or use different types of sight in the D.XXI and so on (if they've been designed into the model of course).

For example, if you look at the S.S.S aircraft in the QMB, you'll see that whichever skin you select it will have coverings over the wheels. You may want to remove the coverings, say when using winter skins. To do this you need to enter a code for the relevant skin into a customization file. Finding the code is a little fiddly at first.

In the aircraft skin folder (PaintSchemes\Skins\C.C.C) is a file called 'Customization.ini', which also has a brief explanation of how to use it. It will have an entry like this:

[WheelSpatsHide]
winter
180749067925974009

- The long number is a skin code. You need to add your own codes here. I've added two winter skins, so my entry now reads:

[WheelSpatsHide]
winter
180749067925974009
-4736321700717977883
2569264132350764063


To get this working, first go to your Paintschemes\Cache folder. It probably already has many files in it, you can delete them all to make it easier. If you don't want to do that, just sort them according to date so you can check the most recent entries but it really makes it easier with a clean folder.

Next start up the QMB and select the aircraft, in this case the S.S.S / C.C.C. Go to the skin selection and pick a skin. I used the 'CCC_Standart_winter.bmp'. Start the flight (you need to actually fly for the skin entry to appear in the cache folder). Have a look with F2 and the wheel covers will be on. Now leave the game and look at the Paintschemes\Cache folder again. There will be a new folder with a long number as its name. Mine was called '-4736321700717977883' but I'm guessing it will be different for other people. If you didn't empty the cache folder, you can check the skin in the folder to make sure it's the right one. Copy this number and paste it into the customization.ini under [WheelSpatsHide] and save the file.

Now when you go back to the game, that particular skin will have no wheel covers while the others still do. Note that they will show as normal in the skin selection window, but will be gone in game.

The same applies for the other aircraft and options -

In summary, start a flight with the skin you want to customize, leave the game and check the cache folder for the folder name, and enter that under the relevant entry in the aircraft's customization.ini.
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