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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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You need modify InitTeamScrip. There are some examples to add items to ship storage.
mothership:AddShipToInventory("Excalibur_pl0", 3); = 3 Excalibur Fighters mothership:AddModuleToInventory("GunAmpPH", 3); = 3 Weapon Amplifiers |
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#2
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Quote:
How work command g_recruits in game console (Star Wolves 3) This command calls to me friendly fighters (paid mercenary)? Please give me examples. |
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#3
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refresh
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#4
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refresh
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#5
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refresh
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#6
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I think bumping this thread up won't help in this case, since It seems no one really knows what this does, I have tried to do something with the command myself to see what it does and how to operate it, but it didn't work out.
EDIT: I have somewhere here an .doc laying around that was given to me by VALV, it had all the functions/commands in the game in it, it probably has the description of the command in it, but I have to find it first.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#7
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How to add more pilots on start game?
Defaults we have only Hero. |
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