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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Hm, I remember another user with the same save thing you mention here, I just don't exactly remember how he solved the problem.
Win10 must save these probably in some AppData folder or the in user documents, going to look into it. Trying to replicate the problems in my SW3 Testbench ATM.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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Alright, I found the two missing objects/textures problem now with the msf fighters and fixed them, still trying to replicate the other problems ATM.
I think im going to post the update today, since there has been more bugs than I initially thought. EDIT: I have been playing until the heretic part, and the mercenary base did not disappear, it was there and I was able to complete the mission.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-11-2016 at 03:42 AM. |
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#3
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Great, i'll do my part and try again to reach heretic and see for myself if it works now
EDIT: Mercs still dissapear, after ternie leaves the randevu point, i tried with exp.exe and x8.exe same results. Last edited by tyrotrela; 03-11-2016 at 05:41 AM. |
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#4
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I will look into this problem further a bit later, since I now have to leave my home for like 6+ Hours, I will post any available solution for this (when I come up with one) then, thanks for the patience eitherway, I know it isn't really that much fun to fiddle with an mod which is so incredibly unstable, and I know how annoying that can be.
I really do appreciate your patience in this. @Regarding the Update for ------ tomorrow (saturday) Heres the full list of New Weapons (Note: EVERY weapon has its own custom PFX) *New Templar Weapons List *(T) Marked = Turret compatible -"Sancti Missionem / Holy Discharge" - Autocannon - Damage: 65 x16 -"Pulsans Sol / Pulsating Sun" - Pulse laser - Damage: 125 x7 (T) -"Liquefacio / Desintegrator" - Particle accelerator - Damage: 1024 (T) -"Coronam / Red Crown" - Beam laser - Damage: 80 x20 (It was tough to make an "consistent" beam, but I think this will work out) (T) -"Sanctum Gladium / Holy Sword" - Gattling laser - Damage: 32 x32 (Thanks for the idea, Lotrek) (T) -"Quies Sanctum Gladium / Pulsing Holy Sword" - Pulse laser - Damage: 512 x3 (T) -"Pulsans Sol Super Turret / Pulsating Sun Super Turret" - Super Pulse laser turret - Damage: 175 x16 (every burst has its own Barrel) -"Pulsans Sol Rapid-Fire Turret / Pulsating Sun Rapid-Fire Turret" - Rapid-Fire Pulse laser turret - Damage: 65 x2 (Constantly shooting/0.1 recharge time) -"Anima Exterminans / Soul Destroyer" - Minigun - Damage: 25 x64 (Not yet Turret compatible) -"Purpura Inferno / Purple Hell" - Heavy Plasma cannon - Damage: 780 x3 (Not yet Turret compatible) Special credits go to StarRover for the Models(Specifically, the Super Turret model and the Rapid-Fire Turret model) Demo vid is UP
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-11-2016 at 07:58 PM. Reason: Update |
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#5
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The mod is in pretty good shape so far, it's just incomplete and untested properly, since i have a lot of spare time i see no harm in contributing to the development of this mod.
PS the empty station bug is related somehow to removing fighters from the mothership and adding them to the second inventory slot which causes the shopping window to go blank, however it doesn't trigger all the time, and i might be wrong. |
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#6
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Im going to have to delay the update that was scheduled for today to tomorrow, not due to me not having finished the new weapons & stuffs, they are finished, but mostly due to some heavy bugs, I try to squish every last one of them I encounter until then, So I just thought I'd let you guys here know.
Heres an Demo-Vid so you can see some new weapons (not all, but most of them) VIDLINK If anyone wants to see the new Weapons, or wants to know what exactly they are, Revisit my last post, I updated the weapons list. @tyrotrela I will let you know when I find an solution, searching ATM.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-11-2016 at 07:38 PM. |
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#7
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Ok, I have found the problem with the achilles quest, the fix will be supplied within the update thats gonna get released Today.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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