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#1
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The only problem is that a texture that uses 4-gallon petrol cans is necessarily limited to RAF and Commonwealth airfields. To simulate USAAF, Free French AF, Regia Aeronautica, and Luftwaffe bases, a "stone", "sandbag", or even "galvanized corrugated sheet," wall texture would be more generic. In areas other than Malta, my guess is that it would be much more common to use sandbags, and/or stone, which was cheap, abundant, and could easily be moved around with a bulldozer. Quote:
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In terms of actual 3D, what's needed is Small V, Small Square, Medium Y, Large C, and Large Square, plus "do it yourself" revetment parts. |
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#2
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Note the big, circular, swampy depression next to one of the revetments - probably a bomb crater. That means that many of the revetments might have suffered damage during the war and might have missing parts.
I like the look of the 2-part "Y" revetment, but it would also make sense to have a "half-Y" ("zig-zag") revetment object to give airfield designers even more options. It might also make sense to create "revetment parts" which can be mixed to create a variety of historical revetment types. These objects would all have uniform cross sections and vertical ends so that they could easily be butted together. In that case, the needed revetment objects are: "V" - shaped, single-engined fighter size & medium bomber/twin-engined fighter sized. "C" - shaped, single-engined fighter size & medium bomber/twin-engined fighter sized. "Zig-Zag"/"Half Y" - medium bomber/twin-engined fighter size. Straight berm - same height as the other objects Textures for all the objects should be North African desert/sandstone, Italian/limestone or tuff. Possibly also "Italian winter" with limestone/tuff flecked with snow. |
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#3
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you mean also need "Winter" texture?
__________________
work hard, fly fast |
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#4
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Technically, yes.
But, average winter temperature for Sicily and most of coastal Southern Italy is just above freezing, which means that it's unlikely that those areas ever see really deep snow. Typically, for a Mediterranean climate, "snow" means a dusting which goes away quickly once the temperature warms up. http://image.shutterstock.com/z/stoc...e-75500272.jpg Instead, these regions get rain and MUD! in the winter which could rival the Rasputitsa in its ability to bring military ops to the a standstill. http://23aa11d28fcf2eb980f2-650f7b39...590.marked.jpg In the north, and in the mountains, it's a different story. For example, recently, Capracotta, a town in Central Italy, set a world record for one day snowfall! But, unless TD has a map of Firenze, Milano, or the "Gustav Line" in the works, a "winter" texture for Italian or North African objects means "Mediterranean winter," not "deep winter." Maybe there should be two winter textures - "light winter" (AKA Spring/Autumn for N. Europe and Russia) with just a bit of snow and "deep winter" with lots of snow. |
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#5
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The only problem is that how do you park in that? In Il2 1946 we can't go backward lol.
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#6
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Spud |
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#7
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If they haven't been done yet, there are five distinctive tree types which would be highly appropriate for Mediterranean maps. All of these would be simple, relatively low-poly objects. The only trick is getting the textures right:
Lombardy Poplar (Black Poplar) - these are very common along the edges of fields and rural roads in Italy. https://upload.wikimedia.org/wikiped...igra-bekes.jpg A similarly shaped tree is: Mediterranean Cypress - Maybe just a Lombardy Poplar object with a different texture. These are also commonly found along roads. http://ericafirpo.com/wp-content/upl...scany-copy.jpg Olive Tree - fairly common in Italy, rarer in North Africa. (Even better would be a "default" olive orchard texture for some of the "woods".) http://images.wisegeek.com/olive-tree.jpg Stone Pine - Another common Mediterranean tree with a distinctive shape. Maybe close enough to the Olive Tree that it could use the same model, but scaled up and with a different texture. https://upload.wikimedia.org/wikiped...inus_pinea.jpg Date Palm - Shorter, with a fatter trunk, and bushier foliage than the existing coconut palm tree object. Very common in North Africa, especially around oases. (For North Africa, default "woods" textures might default to date palm plantations.) http://static1.squarespace.com/stati...35647/pix1.jpg It would also be very cool if certain road sections on the Italian maps could have auto-generated poplar or cypress trees along them, since until well after WW2, Italian roads were often lined with trees. Many still are. In addition to looking cool, the trees also present a challenge during strafing missions. http://thumbs.dreamstime.com/x/tusca...y-24446544.jpg Last edited by Pursuivant; 02-26-2016 at 05:01 AM. |
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