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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #11  
Old 01-29-2016, 03:54 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default @All

@Lotrek: Shesh.. Kobra?.... wonder how that worked out, rip universe, it was an very early experiment on how the game handled certain stuffs, with no thought given into peformance, I wonder why I even released an useless system like that... well atleast you can watch it get completely destroyed by Random contact Pirates after a (long) while in slow-mo.

@Back to All:
Version 0.6.1B of SW3.Expansion is now out, with the main thing which is different from all the other Releases is that it now has been Split into 2 Archives instead of a single huge one, because the file size of one would just get too huge.

Due to the Filesize exploding (The unpacked Mod is now like 1,50GB huge), and it absolutely AMAZES me that 7Zip could Compress the whole 1,50 Gigabyte to just 287MB!.

So.... why did the filesize explode?, well I just have gone a little too far Adding ships and stuffs where many of them don't have any use yet, but trust me on this, they will find their use soon enough, because I don't want people to Re-download all of the Megabyte I would like to see if I can establish some kind of SVN Repository with this, but it could take a while.

---WHATS NEW!!!!?---
-*Bugs(Main Feature)
-*Early Access(TM) Basebuilding!
-*The Respawn works now! (For Realz!)
-*Some new Ships
-*EVE Hurricane and Abaddon now Buyable (Seriously, you would have to farm like 4 hours for this)
-*Free money is gone D: (You can still activate it by going through the xml's)
-*STRiNGEDiT (A tool where an User can select the Name of certain Objects)
-*NUMEDiT (A tool where an User can select an Number)
-I just can't take these names Seriously, but its atleast something.
-*Updated MSSwitchBlock (Now an prompt will appear when you are close to being switched, this should solve ALOT of Issues people were having)
-*Decreased Mercenary amount of 24 to something smaller to avoid Crashes, it may still happen.
-*Note on the Basebuilding: Beware, if you build more than 1-2 Military Dockyards the game will go Apeshit in terms of Lag, I recommend using only one until I've nerfed the amount of fighters they Spawn to a more Reasonable amount.

This is what you need to be able to build anything: Supplies!, you can buy them at any Maintance Station.

.
...
This really took far longer than it should have, due to me just getting way too often distracted from this project.
It frustrates me a little bit that I still didn't fix most of the Known Bugs.... goddamn.

Last Note: For anyone willing to test in the version, please send me your Log file after you've tested it, even if there are no Errors(Haha, obviously there will be) there are many things which could go wrong and aren't being shown to you in-game, and Thank you everyone to still hanging be here to this day, to see that this mod has actually reached version 0.6.1 from literally zero is quite amazing tbh, still 4 main versions to go until Release, but even tho its only 4 (or more depending on mini-versions) there are still so much features to add and Bugs to fix, all this would have been never achieved without the help of this Community.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 01-29-2016 at 03:37 PM.
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