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  #1  
Old 12-09-2015, 08:47 AM
Jeremiah_Weed Jeremiah_Weed is offline
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Posts: 18
Default B-24 nose art bug

Howdy. Just getting back into the game after a long absence. No, not in prison, just VERY busy. Anyway, figured I'd download the newest version, 4.13, and check out the new bombsights. First, just want to say, AWESOME job, TD! Wish these had been in the game sooner. I like a slightly more technical and historically accurate game. Keeps the grey matter working.

Unfortunately, I noticed a bug pretty much right away...but quite by accident. If you add or look at ANY nose art, even if you don't apply it, you're stuck with it. And not only on the bomber you were in, but any other bomber that uses nose art. You can change it to another one, you can even have one on top of another one (by applying one on top of the one you didn't apply), but you can't get rid of it. The only way to get rid of it is to exit the game entirely.

I even checked the settings.ini file where the last loadout info is stored. It deletes the entry like it's supposed to, but the nose art remains.

Haven't been back playing long enough to notice anything else...other than the Betty cowling flaps and the outside air temp gauges still don't work But overall, it's still an awesome game.

Last edited by Jeremiah_Weed; 12-09-2015 at 10:08 AM.
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  #2  
Old 12-10-2015, 08:38 PM
daidalos.team daidalos.team is offline
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Posts: 187
Default

Quote:
Originally Posted by Jeremiah_Weed View Post
Howdy. Just getting back into the game after a long absence. No, not in prison, just VERY busy. Anyway, figured I'd download the newest version, 4.13, and check out the new bombsights. First, just want to say, AWESOME job, TD! Wish these had been in the game sooner. I like a slightly more technical and historically accurate game. Keeps the grey matter working.

Unfortunately, I noticed a bug pretty much right away...but quite by accident. If you add or look at ANY nose art, even if you don't apply it, you're stuck with it. And not only on the bomber you were in, but any other bomber that uses nose art. You can change it to another one, you can even have one on top of another one (by applying one on top of the one you didn't apply), but you can't get rid of it. The only way to get rid of it is to exit the game entirely.

I even checked the settings.ini file where the last loadout info is stored. It deletes the entry like it's supposed to, but the nose art remains.

Haven't been back playing long enough to notice anything else...other than the Betty cowling flaps and the outside air temp gauges still don't work But overall, it's still an awesome game.
Not confirmed. Works ok.
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  #3  
Old 12-11-2015, 07:39 AM
Jeremiah_Weed Jeremiah_Weed is offline
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Posts: 18
Default Bug that wasn't a bug

Thanks for looking at that, DT. After I posted that, I started reading some of the other "bugs" that were being reported. Maybe I'm wrong, but many seem to be a corrupt download patch file, failing or corrupted GPU drivers, failing memory sectors in RAM, and maybe a few other things. Odds were good that I may be experiencing similar. I figured I'd try to download another 4.13 patch and see if it gives me better results.
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  #4  
Old 12-12-2015, 07:30 PM
Jeremiah_Weed Jeremiah_Weed is offline
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Posts: 18
Default More on Bug that wasn't a bug

Just FYI, I traced my "bug" all the way back to the original installation of 4.07 from the game CD. I keep that version on my hard drive so I don't have to reinstall from the CD should I need to. Anyway, I uninstalled it and then re-installed it and the "bug" persists. My optical drives are fairly new and top line drives, so I'm going to assume the problem is in the game CD itself. So I've ordered a new one.
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  #5  
Old 12-23-2015, 05:07 AM
ColHut ColHut is offline
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Join Date: Dec 2015
Posts: 5
Default 12.7mm AAMG engaging targets at 3100m altitude

As above in 4.13. Even the Soviet staff study only gave 1800m as the maximum altitude to engage enemy aircraft, and that in the context of massed fire.

The 25mm AA gun does not engage At this height (but 37mm and above do).

I Assume this is a bug?

Regards
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  #6  
Old 01-07-2016, 04:43 AM
Marabekm Marabekm is offline
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Join Date: May 2013
Location: USA
Posts: 243
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Has this already been reported?

If I start a coop in the B-24 ball turret, they keys for adjusting target wingspan (bombsight drift left and right keys) do not work unless I switch to bombardier position and then back to ball turret.

Update: Found another small issue. (Names have been changed to protect the innocent)
Mario is flying a B-24D. Luigi is sitting in bombardier seat. Normally, how many points Luigi gets by destroying ground targets would also be given to Mario. And this works. However yesterday while flying a mission to high level bomb an enemy airfield, which at the same time, was being attacked by a flight of P-47s at low level, led by Bowser. Luigi's aim was good and scored hits on parked aircraft resulting in 125 points for both Mario and him. But since Bowser was strafing these aircraft at the exact time, he to was destroyed by raining 1000 pound bombs. Which resulted in - 300 points. However the negative points was not applied to Luigi's points, only Mario's. Apparently the positive points apply to both, but negative points only apply to person in pilot seat.

In the end:
Mario - 175
Luigi 125
Bowser KIA

What I should be:
Mario -175
Luigi -175
Bowser KIA

Last edited by Marabekm; 01-08-2016 at 01:49 PM. Reason: Another bug found
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  #7  
Old 01-11-2016, 03:02 AM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
Default NTRK Recording—Bombsight Clutch State

When starting a recording of an NTRK in coop mode, (for example, in the B24), the NTRK packet recorder does not capture the correct "state" of the bombsight clutch.

So, in playback, turning right and left using the C-1 autopilot can result in the bombsite in playback looking left and right instead of being "engaged" ahead; ruining the playback view.

resolution:

Capture the state of the clutch on NTRK initiation—whether it's engaged or disengaged.
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