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#1
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Because the Ju-52 was just a boring cargo aircraft that never saw action over Denmark, Norway, the Hague, Eban Emeal, Crete, Cap Bon, Stalingrad, or Berlin.
![]() I'd love to see all these planes in the game, too, but beggars can't be choosers. Any new flyable planes, even "boring" transport aircraft, are welcome. |
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#2
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The problem is that we need a bigger daidalos dev team. |
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#3
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1, fly without enemies, just for "fun". However, this kind of flight belongs to MS Flight sim, not to IL-2 2, fly with enemies around, and pray not to be shot down. (= being a sitting duck) Its not fun at all. This is why it would be a waste of time and effort, both are very limited now. It should be spent on planes that are sorely missing, like the Helldiver. |
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#4
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Under HSFX mods, Transporters are flyable and used in SEOW online campaigns to run supplies to airfields and combat areas.
Flying these missions with a few squad mates is a lot of fun and tests your nerve navigation skills and team work ability. The same can be said for recon missions in Fw189's Necessary for stock game probably not but very welcome, as a modded addon for online campaigns, certainly. |
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#5
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Not everything it s shoot kill and destroy. If you take an online game as a shooter, of course could be boring fly a transport or a recce. But, if you take it as a role playing game, the online interaction it s not only shoot, kill and destroy. In mature MORPG, like wwiiol, or coops online wars in Il.2 as Condor war, ADW, SEOW; transport, recon, rescue, has/had a very important role. And, lot of people enjoy these roles.
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Bombing smurfs since a long time ago... |
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#6
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yep ... i really love that transport/support missions on ADW .... just fly little above grass and try to identify where are you and where that Field to which you must deliver ammo or fuel or repair kits)...
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work hard, fly fast |
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#7
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Isn't this similar to the same situation you'd encounter with a slow and undergunned bomber?
Mostly, transports will be useful in multi-player where there are "capture the airfield" options. In that situation, they'll need support or local air superiority. For single player, if you're dropping paratroops or cargo, you have to fly lower and slower than you would with a bomber and hold your "bombing run" for longer. That means, unless it's a suicide mission, you have to scale your challenges accordingly. You provide darkness, clouds and good intel to protect you from fighters and flak. [My impression is that TD is mostly "filling in the gaps" by making existing planes flyable. New planes are done by outside developers. It would be great to have new flyable planes - especially highly desired planes like the SB2C or Spitfire MkXIV, but fans are limited by who's building planes up to TD's standards. |
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