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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Hi nocalora29
I`ve figured how to get to that Mod menu, you need to get your Hero pilot out into space in one of your ships, and when you click on that button where you can select one of his special features, then you get an option to activate Mod menu. And, Mothership switch block feature worked, I had to start a new campaign ( I still start with that huge Mothership, a not with a vanilla Thug :hmm: ) and I had went to Maintenance Station to turn off Mothership switch feature which later allowed me to stay in that Heavy Transport ship, and I had managed to finish that mission. But, when I had returned to the Trading Station where Alex awaits me with a New mission to Smuggle some stuff, I had a crash after docking to Trade Station and checking that panel with Mercenary availability and News. Here is my log file: https://www.dropbox.com/s/m6x7n72h5j...82%29.txt?dl=0 I will continue playing to see what happens. Cheers |
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#2
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Thanks for clearing that out, but I still think MSSwitchblock has some undiscovered bugs that most likely will occur if not fixed.
That with the Mercenary crash thing seemingly occurs at random, I think I'll have to Remove the Extended Mercs (6 - 24) back to 6 again, because somehow the Game can't handle 24 and will crash sometimes when the Mercenary menu is Selected, if somebody insists of using them I would recommend saving before Accessing the Merc Menu. If I don't find another fix for this, the Merc Menu probably is gonna be Reset back to normal in 0.6.1, without the Extender. I also found another Small bug in that Log, heres an Hotfix to make it more Stable until 0.6.1 gets Released. SW3.Expansion.v.0.6.0 HotFix #1 (Download) | 194.7MB
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-25-2015 at 06:47 PM. |
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#3
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When trying to download hotfix, It says that the file is not available or removed.
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#4
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__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-25-2015 at 06:49 PM. Reason: Mistakes were made |
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#5
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Downloaded. Is it save game compatible? Or I need to start a new campaign?
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#6
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It should be, since it only contains some Code-related Changes. and some textures, but SW3 should automatically load them without errors.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#7
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So...i just bought the game, installed it via steam and then used the last release one to patch it and start it with the sw3cwEXP.x64 exe.
first i thought great everything fine but then i saw some weird red/white cubes with some kind of weird cube cage around them flying around. i presume some missing texture glitch. So i went and installed the prior latest patch over it again, then the new one to hopefuly get the missing textures. after a restart sadly the same...on the mainscreen its still the same. going to delete it and try to install it with the older one first, then the newest one. f.e SW3.Expansion.v.0.6.0 HotFix #1 and then SW3.Expansion 0.6.0B Balance & File-System & Bugfixing Update Build Am i missing something? Doing it wrong? I am sure i placed all the files correctly, or do i need to manually activate all Addons in the Addon Folder? As i plan to stream some of my gameplay i want at least the textures of most ships to be ok and not some flying red/white boxes^^ |
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#8
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Ok...in game everything looks fine. So guess the missing texture is just a starting screen glitch.
But...i got the mouse lag bug which i hopefully fixed with setting the poll down to 500, can get lower if needed. I had like 1k fps in starting screen later after a crash around 500fps. But after returning the mastiff on the flight back my frames went down to around 10-12fps and when the station exploded my frames went down to like 8-10fps. i mean i have an i5 with 3.2ghz...and a decent nvidia 580 with 1.5gb ram and 8gb normal ram, should be more enough but guess i might need to install the cloud fix mod. the biggest headache was first to find out why i had like 20 fighters in my first ship and some weapons (still no clue why), then...why i couldnt get the mastiff. until i saw the message about the force non swap mothership option, dunno why its on as standard which can be a pain for anyone not knowing its on and where to change it. maybe some instruction or hint that its activated would be nice, or disable it from the start and let people enable it themself. |
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