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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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(10:53:52) (INFO) ExecuteScriptFile - Data\Scripts\InitTradeSystem.script
(10:53:52) (ERROR) ScriptDispatcherServices::CreateShop('inv_templars ') - shop not created! (10:53:52) (INFO) ExecuteScriptFile - DATA\Scripts\Quests\MISSION_1\RETURNHERO.script [ScriptSystem] (INFO) StarWolves ScriptObject class count = 49 [ScriptSystem] (WARN) no team: "PirateSpeaker2" <pilot> class global variable [ScriptSystem] (WARN) no team: "SpeakerGW" <pilot> class global variable [ScriptSystem] (WARN) no team: "ViperSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "PirateSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "KfniSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "VksSpeaker" <pilot> class global variable [ScriptSystem] (WARN) no team: "TriAgent" <pilot> class global variable [ScriptSystem] (INFO) Register pilot variable: "Pilot_BasePilot" (class = Pilot, id = 276) [ScriptSystem] (INFO) Register pilot variable: "pilot_BasePilot" (class = Pilot, id = 276) [ScriptSystem] (INFO) Register pilot variable: "Pilot_Hero" (class = Pilot, id = 653) [ScriptSystem] (INFO) Register pilot variable: "pilot_Hero" (class = Pilot, id = 653) [ScriptSystem] (INFO) Load ship data (armor mod) [ScriptSystem] (INFO) SWITCH Lua perkDispatcher to "mk1" version. [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 696 (10:54:4 (10:54:49) (INFO) Dialog::ExecuteLUAFunction: OnStationStartGW (10:54:49) (INFO) Dialog::Finish: DATA\Scripts\Trade\DialogR2.xml (10:54:50) (INFO) Dialog::Start: DATA\Scripts\Trade\DialogGW.xml [ScriptSystem] ScriptParam' function SW3EXP_Story_MSSwitch_Toggle not exist in scriptspace!!! (10:54:55) (INFO) Dialog::ExecuteLUAFunction: SW3EXP_Story_MSSwitch_Toggle (10:54:5 (10:54:5 (10:55:01) (INFO) GameManager: (10:55:01) (INFO) STARTED 3D System RELEASE (10:55:01) (INFO) COMPLETE 3D System RELEASE (10:55:01) (INFO) Root::ReleaseObjects() (10:55:02) (INFO) GUIApplication::Release() (10:55:02) (INFO) -------- GUITextureManager::~GUITextureManager ------------------------ (10:55:02) (INFO) -------- GUITextureManager::~GUITextureManager OK --------------------- (10:55:02) (INFO) GUIApplication::Release() OK (10:55:02) (INFO) Root::ReleaseObjects() OK Log stopped: 10:55:02, Tuesday, October 06, 2015 The script file you mentioned is definitely present, however. My hero also seems to lack a mod menu perk and the compatibility option to add it also does nothing. |
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#2
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Hmm
Replace the contents of this file: "Data\Addons\@SW3.Expansion\system.lst" with the following: Code:
sys_IncludeFileList =
{
-- Main Files
"sw3_expansion_AI.lua",
"sw3_expansion_BaseBuilding.lua",
"sw3_expansion_BountySystem.lua",
"sw3_expansion_Config.lua",
"sw3_expansion_CountJumps.lua",
"sw3_expansion_Create_Flight.lua",
"sw3_expansion_Debug.lua",
"sw3_expansion_Dialog.lua",
"sw3_expansion_DynamicMissions.lua",
"sw3_expansion_DynamicMissionsGen.lua",
"sw3_expansion_DynamicMissions_2.lua",
"sw3_expansion_DynamicMissions_3.lua",
"sw3_expansion_DynamicMissions_4.lua",
"sw3_expansion_Emergency.lua",
"sw3_expansion_Events.lua",
"sw3_expansion_FileIntegrity.lua",
"sw3_expansion_followers.lua",
"sw3_expansion_FreedomKillerBlock.lua",
"sw3_expansion_FunBox.lua",
"sw3_expansion_functions.lua",
"sw3_expansion_GateBlockades_Remastered.lua",
"sw3_expansion_hyperjump.lua",
"sw3_expansion_Init.lua",
"sw3_expansion_JumperSystem.lua",
"sw3_expansion_main.lua",
"sw3_expansion_MissionAssist_4.lua",
"sw3_expansion_MissionAssist_4_Part2.lua",
"sw3_expansion_ore.lua",
"sw3_expansion_PilotTeamSwitch.lua",
"sw3_expansion_PrivateMercenaries.lua",
"sw3_expansion_Random_Contacts.lua",
"sw3_expansion_ResourceSystem.lua",
"sw3_expansion_StoryShipBlock.lua",
"sw3_expansion_sysm.lua",
-- Special
"Agent_Core_AI.lua",
-- Include's
"sw2_include\SW2_Create_flight.lua",
"sw2_include\SW2_Create_flight_2.lua",
"sw2_include\SW2_RandomContacts.lua"
}
EDIT: Seems there were some problems regarding the system.lst, I did upload an Fixed version now.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 10-06-2015 at 08:15 PM. |
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#3
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Incidentally, the issue turned out to be an error while loading the hyperjump script:
error: <statement> expected; last token read: `#' at line 14 in string "DATA/Addons/@SW3_Expansion/sw3_expansion_hyperjump.lua" error: attempt to call global `IMSystemManagement_SetPatrolBudget_Extre' (a nil value) <string "DATA\Scripts\Locations\corrino\activate.scr.. .": line 310> When the engine hits a scripting error it stops and won't load any more scripts for that addon, and of course the ship block lua comes later in the list. I still have no idea how to open the Mod Menu, though. Where is it? |
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#4
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The Mod menu is basically activated by using the "Mod Menu" Perk, the hero gets one on a new Game immediatley.
And one more thing: This whole error is hilarious, seriously, I made a very funny mistake, go to the hyperjumps.script file and remove the strings that begin with "#" at the top I simply forgot to remove them in the release version ^^, sorry to bother you with some silly mistakes I made.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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