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Tips and Hints Different solutions, tips and hints.

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Old 03-25-2009, 07:46 PM
Vulture Vulture is offline
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Quote:
Originally Posted by Ryastar View Post
Two questions before i can help:

1. have you been using your dryads' abilities? Cause they certainly shouldn't be around for their damage-doing skills
No, I used them mainly to sleep the 1-3s to keep incoming damage low and then after the field is safer went half-way to the frontline poppin' Thorns and let them do a little damage on their own. The init-song is useless with anga's ruby since sprites and fairies go first anyway. That Dryads - havin' a support, a summon and a CC spell - don't go as damage dealers is clear to me if that's what you intended to say by that question.

Quote:
Originally Posted by Ryastar View Post
2. are you completely dead-set on using target and timeback? The usual solution to a strategy not being as effective as it used to be is to switch tactics.
Yes, totally. I just can't keep tanking units alive with mere ressurrection spellpower if non-5ers, seriously, I take a hard beating all the time. As an example: when tanking with emeralds I lose 4 out of 8 until timeback in Turn 2 as for weak to match. Versus slow melee-based troops I usually can kite them for a round or two before I start to bring in the tank leaving me the option to snipe one or another dangerous stack and mass-bless my army or CC if possible like helplessness. Fact: I take too much damage and deal way too little. Smells like Paladin spirit :/

Can you roughly figure my problem out or what could be a bit of help ?

Having no zombie Rina, being too weak to get Xeona, having not even a chance to get to Dark Commander and/or Tolerance in the next 3-4 levels I only see the chance for She-fighters + neutral (morale-downer wise) units to make up for a striking army. But it all ends up melee-only :/

My choice of items is very limited, too. I have the sword of darkness (wanted it to be light, but fighting elves turns it around of course), the elven bow (which showed up being not much of a help even with 3 physical bow-using archers) and 2 sorts of dwarven hammers of which one is the quest reward of course and the other is the one with +3 atk and +3 atk for dwarves and several crap weapons providing lower values.

P.S: after collecting tons of units and traveling around for 5 game days I am willing to reroll a warrior or mage, the real classes that can work with only one aspect but therefore to the full extend in opposite to being a lowie mage stuck with 1 cast per turn and with no spellpower, put into plate armor, receiving no extra attack or leadership, therefore getting a little more rage which is by far not enough to draw enough power out of the rage spirits. Ok, whining doesn't help, it's me not the class, that fails atm, I am honest with myself ^^

Last edited by Vulture; 03-25-2009 at 08:02 PM.
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