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King's Bounty Famous series of Fantasy Real-time RPG with turn-based battles. |
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#9
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My current playthrough, I'm level 67 as the vampire. The spell I kited from dragandor coal cart was "Death Star" and with just a little prematch preparation with the level 1 Tactics and you can avoid all damage to your own units using it. It cannot target Dragon Riders for instance and you can put it directly across from it on the map. Also, Death Star....Wrecks Towers great. With the Vampire, I've found traitor humans work the best, especially after Isenburg becomes dark. Dark paladins resurrection is ...awesome, except it doesn't work on level 5 units. However, Heresiarchs' Resurrection DOES. The Wizard is great until the late game as is the Dark Knights. There is not enough numbers of these creatures so the Blood Priestess comes in handy to fill them up at level ups. With the "Nightmare" designation and the Order of Twilight amulet, my army's morale was "Unshakeable". If you want to go "full Traitor human", the 5th could be Either Mage Killer or Horseman. For a level 2, Mage Killer has some great abilities. As of now, my army(except when I experiment) is 1. 22 ArchDemons 2. 22 Dragon Riders 3. 177 Dark Paladins 4. 390 Heresiarchs 5. 195 Wizards(which I can sub 140 Demonologists for) Creation is a killer spell crucial to Dark Paladins and Heresiarchs. It can sometimes give the Dark Paladin 5 Prayers or the Heresiarch 5 Resurrect at Level 3. or 5 Thread of Life for the Demonologist I wonder how many players pass on buying the Alchemy set(s)? Last edited by Shadowcran; 02-19-2015 at 04:28 AM. |
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