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#1
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There is a problem with the fuel loading on the Mustang. This I believe effects the CG and causes bad handling. In practice the 85 gal tank behind the pilot was used first, if it was loaded at all. Only on long missions was it used, then pilots switched to it after take off, to burn it down before switching to drops if used. In this game fuel is loaded into rear tank first and the handling shows it as it would in real life. This should be changed to make this airplane handle like it would if properly loaded.
This is my first post since this game came out. Bill. ( 352FG_PZ_X) |
#2
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That aside, Mustang handles quite okay when not selecting full fuel load and has still enough left to stay in the fight for quite some time. And then it behaves okay, and boy it is fast. If it only were armed with Hispanos... |
#3
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50% is an hours flying approx
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#4
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A Mustang Mark IA with the four 20mm Hispano cannons would be a nice addition (and a P-51A and a A-36 Apache ![]()
__________________
Find my missions and much more at Mission4Today.com |
#5
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While dynamic CoG is either beyond IL2's limits, or would require too much re-coding to be feasible, having fuel shut-offs for damaged tanks might not be unreasonable. This wouldn't even need a command in the game; it could be assumed as part of the DM as a reflexive "damage control" action on the pilot's part. For example, if you get a hit in a fuel tank that holds 85 gallons of gas, the fuel leak could automatically stops after you lose 85 gallons (or 85 gallons * whatever percentage of fuel you had when the leak started). |
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