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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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The problem is that you need a small delay between selecting the ability and opening the dialogue window, otherwise it instantly CTDs. Here is a snippet of code from one of my pet projects.
Code:
function CommandConsole_1(x, y, z, ship, duration)
setglobal("x", x);
setglobal("y", y);
setglobal("z", z);
setglobal("ship", ship);
Timer_Seq(0.1, SummonConsole);
end;
function SummonConsole()
StartTradeDialog("DialogNC","SummonConsole_Init");
end;
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#2
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Yes!, Great Success.
With this Problem solved, Theres now much more Things an Player can do without being at an Station or somewhere specific in an Sector. Awesome. Thank you Nanaki.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#3
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Hey, its me again with an little Off-Topic question:
How do I register at StarRover's website?, im Stuck at the question: "Напишите слово "пароль" на английской раскладке.:" which just translates to with the help of the translate tool from google: "Write the word "password" on the English keyboard layout .:" Well, I Tried to do that but failed. Any advice?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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I had some problems too so I've just wrote to krink and he activated my account.
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#5
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Hi All, just wanted to thank you for keeping the mod scene alive for this game. All 3 games were recently added to a 1c space sale on steam and more new players are tuning in.
@nocalora29 I've searched this thread and the mod list thread for details regarding the links you added to your sig. I attempted to try [SW3]SW3.Expansion Mod v0.2 but when I ran the exe nothing was changed to my game so I manually moved all the folders to the game's Data folder, merging/overwriting. The start screen has a splash of Russian on the bottom, a new colored perk screen and the tug was replaced by a transparent model mothership that included a starter fighter. I put my pilot in the fighter, launched it but it would not dock, only ram the fighter into the mothership's shields and destroy itself. Clearly I am doing something wrong, help? Thanks! Me |
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#6
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SW3.Expansion Mod is still WIP, the Russian is probably just remaining suff from Valv_id's Gui Update Mod/Patch, Im still trying to change everything to English and make it more normal ^^
I replaced the tug to the "eve_hurricane" ship to make it more easy to explore the Mod's content and Stuff. Normally it should look like this: Screenshot But if you mean the Nova_Battleship, then well... its broken for now, 3ds max doesnt like exporting models with working Flares/Blinking Lights. But still would like to see an Screenshot of your current situation ^^. --And yeah, The Mods listed on my Signature will stay on my signature until they are Working properly. But v0.2 is also just pretty old, I will change it to v0.3 when I get the new script stuff of mine to Work. It may Seem messy and all, I Know, But its still in heavy development. [EDIT]: Updated it just now, But still: Nova is still bugged, do not use this as mothership. And do not fully trust the Batch file, Its common that it Bugs out, Its better to just Copy&Paste the files from the Archive. Well, I think I can post here some of they Key things that I want to do with this Mod: -More selectable New Missions ( Escort Missions and "Attack this Pirate base with some Allies" Missions allready work, theres still plenty that I want to accomplish with this ) -All SW2 Systems implemented into the universe of SW3, including overwriting ones, you can Imagine it like theres One special system connecting the 2 universes -Hyperjump System [Allready completely Working] -Corporation Contracts [Allready working] They follow you around like mercenaries. -Drones [Allready working] They follow you around like mercenaries. -More Ships [From EVE and other Games] -More Modules [Not really worked on allready, But still on my ToDo list] -Controllable Systems, you can Buy them and Customize them in alot of Ways, [SysM_Kobra is the first system that Partly Works as of Now] -Some other stuff, that I probably forgot heh.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 02-09-2015 at 06:32 PM. |
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#7
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Great thank you. Yea that would be the ship I was referring. It had an outline that matches that pic. Since I started a new game, I just "traded" it in for the story trader ship. I do like the addition of having loot show up as a red dot on the map, I assume its a loot marker since the text is in Russian. I haven't gotten very far with it but since you updated I'll restart with .3.
I am looking forward to using the new version, thanks for the update and info. |
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