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Pilot's Lounge Members meetup

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  #1  
Old 12-02-2014, 03:53 PM
Continu0 Continu0 is offline
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Bf 109K is going beta tomorrow...?
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Old 12-03-2014, 04:58 PM
Les Les is offline
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Pardon my ignorance, but is that a simplified start up and take-off procedure? It doesn't look as complicated or difficult as I was expecting.
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Old 12-04-2014, 03:52 PM
Continu0 Continu0 is offline
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Quote:
Originally Posted by Les View Post
Pardon my ignorance, but is that a simplified start up and take-off procedure? It doesn't look as complicated or difficult as I was expecting.
Hm, I don`t think so... but what did you expect? There are no computers to start up, etc... basically there is not that much more to start than in a car, so why should it be that complicated? Just because the p-51 is more complicated?
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  #4  
Old 12-05-2014, 01:33 AM
Les Les is offline
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Could just be that I was expecting to watch a full check-list run-through type of thing, whereas this video was more about just getting the thing going. No big deal.
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Old 12-05-2014, 11:35 AM
Continu0 Continu0 is offline
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Hm, I think a detailed manual like the one of the 190 should follow... You have plenty of things to run trough there, I suspect...
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  #6  
Old 11-06-2015, 11:53 PM
ATAG_Dutch ATAG_Dutch is offline
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So how is it all coming along guys?

After all of the argumentation, the taking of sides, the loyalty to one developer versus another, the fights, the arguments, the demands for accuracy?

Who wins out?

Is it DCS, with their fantastic in-cockpit re-creations which fly over a boring and limited modern landscape?

Is it 1C Game Studios, who made us fly over an equally boring landscape of snow for such a long time, with ridiculous flight models which defy the laws of physics and kill a bomber with one burst of machine gun fire?

Is it Cliffs of Dover, which the amateurs have now changed visually beyond recognition from the original release, only to render a fully loaded Heinkel 111 faster than a 100 octane Hurricane?

Maybe one day we enthusiasts will experience a fully realistic representation of combat during the second world war.

But maybe we won't. Because realism does not sell product. Fantasy sells product. The unfortunate people who have to design, develop and sell a product have to gauge what the current customer base wants, based on their respective fantasies in any given market.

The past 15 years have only demonstrated that the customer base itself doesn't know what it wants.

Apart from conclusive evidence of Nazi supremacy, of course.
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Old 11-07-2015, 11:00 AM
Continu0 Continu0 is offline
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Welcome back, ATAG_Dutch!
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