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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 11-15-2014, 09:32 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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I Just experimented abit on the InitTeamScript and Copy&Pasted these Lines:
Code:
	mothership = CreateCarcass("NOVA_Battleship",Vector3(0, 0, 0), Vector3(0,0,1)); 

	MothershipPilot=CreatePilot("BasePilot");
	AddPilotToPlayer(MothershipPilot);
	mothership:AssignPilot(MothershipPilot);
	MothershipFlight=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP);
	MothershipFlight:AddShip(mothership);
	
	--
	mothership2 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot2=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot2);
mothership2:AssignPilot(MothershipPilot2);
MothershipFlight2=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP2);
MothershipFlight2:AddShip(mothership2);	
mothership3 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot3=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot3);
mothership3:AssignPilot(MothershipPilot3);
MothershipFlight3=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP3);
MothershipFlight3:AddShip(mothership3);	
mothership4 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot4=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot4);
mothership4:AssignPilot(MothershipPilot4);
MothershipFlight4=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP4);
MothershipFlight4:AddShip(mothership4);	
mothership5 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot5=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot5);
mothership5:AssignPilot(MothershipPilot5);
MothershipFlight5=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP5);
MothershipFlight5:AddShip(mothership5);	
mothership6 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot6=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot6);
mothership6:AssignPilot(MothershipPilot6);
MothershipFlight6=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP6);
MothershipFlight6:AddShip(mothership6);	
mothership7 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot7=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot7);
mothership7:AssignPilot(MothershipPilot7);
MothershipFlight7=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP7);
MothershipFlight7:AddShip(mothership7);	
mothership8 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot8=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot8);
mothership8:AssignPilot(MothershipPilot8);
MothershipFlight8=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP8);
MothershipFlight8:AddShip(mothership8);	
mothership9 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot9=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot9);
mothership9:AssignPilot(MothershipPilot9);
MothershipFlight9=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP9);
MothershipFlight9:AddShip(mothership9);	
mothership10 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot10=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot10);
mothership10:AssignPilot(MothershipPilot10);
MothershipFlight10=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP10);
MothershipFlight10:AddShip(mothership10);	
mothership11 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot11=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot11);
mothership11:AssignPilot(MothershipPilot11);
MothershipFlight11=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP11);
MothershipFlight11:AddShip(mothership11);	
mothership12 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot12=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot12);
mothership12:AssignPilot(MothershipPilot12);
MothershipFlight12=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP12);
MothershipFlight12:AddShip(mothership12);	
mothership13 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot13=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot13);
mothership13:AssignPilot(MothershipPilot13);
MothershipFlight13=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP13);
MothershipFlight13:AddShip(mothership13);	
mothership14 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot14=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot14);
mothership14:AssignPilot(MothershipPilot14);
MothershipFlight14=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP14);
MothershipFlight14:AddShip(mothership14);	
mothership15 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot15=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot15);
mothership15:AssignPilot(MothershipPilot15);
MothershipFlight15=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP15);
MothershipFlight15:AddShip(mothership15);	
mothership16 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot16=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot16);
mothership16:AssignPilot(MothershipPilot16);
MothershipFlight16=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP16);
MothershipFlight16:AddShip(mothership16);	
mothership17 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot17=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot17);
mothership17:AssignPilot(MothershipPilot17);
MothershipFlight17=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP17);
MothershipFlight17:AddShip(mothership17);	
mothership18 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot18=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot18);
mothership18:AssignPilot(MothershipPilot18);
MothershipFlight18=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP18);
MothershipFlight18:AddShip(mothership18);	
mothership19 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot19=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot19);
mothership19:AssignPilot(MothershipPilot19);
MothershipFlight19=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP19);
MothershipFlight19:AddShip(mothership19);	
mothership20 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot20=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot20);
mothership20:AssignPilot(MothershipPilot20);
MothershipFlight20=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP20);
MothershipFlight20:AddShip(mothership20);
The Result ended up me Dying of laughter, because this is pretty damn funny to have 19 Lion's just flying around and being able to command them is even Better.

I did actually saw that the AI can actually handle up to 7 Ships in an Squad without Breaking, Pretty interesting.

-Good to hear that your Mod does work, Can't say that to my Mod unfortunately. (Unofficial) ;|

-Oh and yeah, Good thing that you nerfed the Torps, in the Lategame I mostly decided to Try out Typical Squads from Factions and that, My favourite always was the Navy's Bomber Squad (3 Hrimthurs, 1 Trident) But... the only Problem to that was the High Suicide rate that my Pilots have gone through because of the Torpedos ^^.
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Last edited by nocalora29; 11-16-2014 at 12:00 AM.
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  #2  
Old 11-16-2014, 01:13 AM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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If I remember correctly, the problem that Goblin had was that he was unable to make the pilot skill allocation screen display more than 6 pilots.

Quote:
The Result ended up me Dying of laughter, because this is pretty damn funny to have 19 Lion's just flying around and being able to command them is even Better.
The Invincible is a pretty lousy ship. It has an insane amount of HP and Shields, mainly because it appears as a boss battle for MSF Players, but it has no GK Cannons which means its ability to deal out damage is nonexistant. It lost pretty badly to my MSF Supply Ship which only has a single GK Gun slot. But I buffed the Invincible's loadout enormously that hopefully you need more than your mothership to take it down.
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  #3  
Old 11-16-2014, 01:55 AM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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That seems to be something more complex of an thing to do. Heck, I've allready got problems of doing simple LUA scripts.

Finally... Sounds Like I can expect an real fight again when I decide to replay the Game once again

BTW: What happened to the Starrover Team?

It unfortunately seems like the Site would be Dead (I can't even access the Website)

EDIT: And yeah before I forget it:

Could you give an Hint or two to Create an Simple "Fly to this Sector and Visit X Station and then go Back to X Sector" Quest?, I really could need a Sample or just an Advice ^^
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 11-16-2014 at 02:12 AM.
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  #4  
Old 11-16-2014, 11:46 AM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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I can still access Starrover without a problem. Still, unfortunately there has always been a bit of a language barrier between the Russian and English/German communities.

Quote:
Heck, I've allready got problems of doing simple LUA scripts.
Best way, for me at least, to learn is to look at what the developers did and try to figure out how it works from there. I have not messed with quest scripts a whole bunch so unfortunately I have very little insight to offer.
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  #5  
Old 11-16-2014, 03:16 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Hmpf, weird... the Site was temporarily down it seems.

-Too bad, But I Will definitely look into it, Thanks.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 12-06-2014 at 12:40 AM.
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  #6  
Old 12-21-2014, 08:45 PM
Oststurm Oststurm is offline
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Join Date: Dec 2014
Posts: 4
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Hi !

Is the "Fleet Mod" and "Random Contacts" the same ?

And you say:
Quote:
You can kill them for fighters and weapons.
Can I get new fighters from a fight ?

Thank you !
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  #7  
Old 12-31-2014, 05:57 AM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Yes. Random contacts was the name of the project before it recieved the Fleet Mod name.

Quote:
Can I get new fighters from a fight ?
Only convoys will drop new fighters, and usually only a couple.
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