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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I Just experimented abit on the InitTeamScript and Copy&Pasted these Lines:
Code:
mothership = CreateCarcass("NOVA_Battleship",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot); mothership:AssignPilot(MothershipPilot); MothershipFlight=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP); MothershipFlight:AddShip(mothership); -- mothership2 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot2=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot2); mothership2:AssignPilot(MothershipPilot2); MothershipFlight2=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP2); MothershipFlight2:AddShip(mothership2); mothership3 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot3=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot3); mothership3:AssignPilot(MothershipPilot3); MothershipFlight3=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP3); MothershipFlight3:AddShip(mothership3); mothership4 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot4=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot4); mothership4:AssignPilot(MothershipPilot4); MothershipFlight4=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP4); MothershipFlight4:AddShip(mothership4); mothership5 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot5=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot5); mothership5:AssignPilot(MothershipPilot5); MothershipFlight5=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP5); MothershipFlight5:AddShip(mothership5); mothership6 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot6=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot6); mothership6:AssignPilot(MothershipPilot6); MothershipFlight6=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP6); MothershipFlight6:AddShip(mothership6); mothership7 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot7=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot7); mothership7:AssignPilot(MothershipPilot7); MothershipFlight7=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP7); MothershipFlight7:AddShip(mothership7); mothership8 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot8=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot8); mothership8:AssignPilot(MothershipPilot8); MothershipFlight8=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP8); MothershipFlight8:AddShip(mothership8); mothership9 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot9=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot9); mothership9:AssignPilot(MothershipPilot9); MothershipFlight9=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP9); MothershipFlight9:AddShip(mothership9); mothership10 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot10=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot10); mothership10:AssignPilot(MothershipPilot10); MothershipFlight10=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP10); MothershipFlight10:AddShip(mothership10); mothership11 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot11=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot11); mothership11:AssignPilot(MothershipPilot11); MothershipFlight11=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP11); MothershipFlight11:AddShip(mothership11); mothership12 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot12=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot12); mothership12:AssignPilot(MothershipPilot12); MothershipFlight12=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP12); MothershipFlight12:AddShip(mothership12); mothership13 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot13=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot13); mothership13:AssignPilot(MothershipPilot13); MothershipFlight13=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP13); MothershipFlight13:AddShip(mothership13); mothership14 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot14=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot14); mothership14:AssignPilot(MothershipPilot14); MothershipFlight14=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP14); MothershipFlight14:AddShip(mothership14); mothership15 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot15=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot15); mothership15:AssignPilot(MothershipPilot15); MothershipFlight15=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP15); MothershipFlight15:AddShip(mothership15); mothership16 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot16=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot16); mothership16:AssignPilot(MothershipPilot16); MothershipFlight16=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP16); MothershipFlight16:AddShip(mothership16); mothership17 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot17=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot17); mothership17:AssignPilot(MothershipPilot17); MothershipFlight17=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP17); MothershipFlight17:AddShip(mothership17); mothership18 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot18=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot18); mothership18:AssignPilot(MothershipPilot18); MothershipFlight18=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP18); MothershipFlight18:AddShip(mothership18); mothership19 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot19=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot19); mothership19:AssignPilot(MothershipPilot19); MothershipFlight19=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP19); MothershipFlight19:AddShip(mothership19); mothership20 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1)); MothershipPilot20=CreatePilot("BasePilot"); AddPilotToPlayer(MothershipPilot20); mothership20:AssignPilot(MothershipPilot20); MothershipFlight20=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP20); MothershipFlight20:AddShip(mothership20); I did actually saw that the AI can actually handle up to 7 Ships in an Squad without Breaking, Pretty interesting. -Good to hear that your Mod does work, Can't say that to my Mod unfortunately. (Unofficial) ;| -Oh and yeah, Good thing that you nerfed the Torps, in the Lategame I mostly decided to Try out Typical Squads from Factions and that, My favourite always was the Navy's Bomber Squad (3 Hrimthurs, 1 Trident) But... the only Problem to that was the High Suicide rate that my Pilots have gone through because of the Torpedos ^^.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 11-16-2014 at 12:00 AM. |
#2
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If I remember correctly, the problem that Goblin had was that he was unable to make the pilot skill allocation screen display more than 6 pilots.
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#3
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That seems to be something more complex of an thing to do. Heck, I've allready got problems of doing simple LUA scripts.
Finally... Sounds Like I can expect an real fight again when I decide to replay the Game once again ![]() BTW: What happened to the Starrover Team? It unfortunately seems like the Site would be Dead (I can't even access the Website) EDIT: And yeah before I forget it: Could you give an Hint or two to Create an Simple "Fly to this Sector and Visit X Station and then go Back to X Sector" Quest?, I really could need a Sample or just an Advice ^^
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 11-16-2014 at 02:12 AM. |
#4
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I can still access Starrover without a problem. Still, unfortunately there has always been a bit of a language barrier between the Russian and English/German communities.
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#5
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Hmpf, weird... the Site was temporarily down it seems.
-Too bad, But I Will definitely look into it, Thanks.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-06-2014 at 12:40 AM. |
#6
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Hi !
Is the "Fleet Mod" and "Random Contacts" the same ? And you say: Quote:
Thank you ! |
#7
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Yes. Random contacts was the name of the project before it recieved the Fleet Mod name.
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