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Old 10-03-2014, 09:41 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Pursuivant View Post
For all marks of the La-5, and any other plane where the pilot had the option of manually or remotely charging (i.e., cocking) the guns, there should be the possibility of eliminating "gun damage" results by recocking the guns to eject damaged shells, at least for hits to the ammo trays. The problem there is that the game would have to distinguish between hits to ammunition and ammo containers, and hits to the gun itself which it currently doesn't.

Any plane capable of recocking its guns should have a chance to overcome a "gun jammed" result by ejecting dud shells. This would be easier to implement, since it doesn't require any changes to DM, just binding a key for the new command and a small routine which gives the player some chance to fix the jam the first time, and progressively worse chances for repeated attempts.
I know what you mean with this but I think this would be useful in cases where the gun has actually jammed (perhaps due to overheating or reliability issues) which isn't in IL-2 1946 right now. The guns jammed is really because the gun mechanism or the barrel was "destroyed".

So what we'd need first is reliability type things (length of firing duration, heating, etc.) implemented and then another mechanism to unjam them.

Which I suppose could all be done.
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