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  #1  
Old 03-01-2009, 02:56 PM
SwedKnoT SwedKnoT is offline
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I think 30 is the limit in most games, if they haven´t got motion blur. Cryostasis has motion blur so I think it´s really playable in 15 fps.
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  #2  
Old 03-01-2009, 03:09 PM
thales100 thales100 is offline
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15 is too low imo. I think 25-30 in Crysis.
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  #3  
Old 03-02-2009, 01:56 PM
EvilInside EvilInside is offline
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30~50 in crysis warhead and 20~30 in cryostasis.
And here the multiple cpu core support start to talk and scream
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  #4  
Old 03-05-2009, 02:30 PM
ztorm ztorm is offline
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Please don't feed the trolls

This issue is really interesting. Cryostasis supports SM 4.0, hardware PhysX, SLI, X-Fi sound and... not CPU multi-threading ?!
On the other hand, there's not a lot of AI to take care of, so would multi-threading have made a big difference ? I wonder. Performance issues are more likely to be caused by improper PhysX support or resolution and graphical options set a bit too high... This game is as graphics-intensive as it gets, I'm not sure it relies a lot on CPU performance. To look their best and run smoothly, modern games demand an ok CPU and a killer GPU, not the contrary. I'll keep an eye on my task manager though
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  #5  
Old 03-05-2009, 04:17 PM
john2 john2 is offline
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Let's see then. Here are some results in a place that i am currently:

1024x768 + Max Settings: 34fps
1920x1440 + Max Settings (without Hardware Physics and Anti-Aliasing): 32fps
1920x1440 + Max Settings: (with Hardware Physics and Anti-Aliasing): 32fps

This clearly shows a CPU limitation, as the results are the same in high and low settings!
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  #6  
Old 03-05-2009, 08:09 PM
ztorm ztorm is offline
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Good point, but I don't know what your config is
I'm not sure I can really test this myself, as I'm using Vista64 and nvidia drivers are said to be efficiently multi-threaded in a 64-bit environment... Furthermore, 30% on each core compared to 60% on a single core IS effective multi-threading... I don't know what to think. Maybe I just need some sleep (of Reason).
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