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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-28-2009, 12:21 PM
Codex Codex is offline
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Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
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English - Part 1
English - Part 2

Q: -When working on a «mud» and «BzB» how do you solve the issue for two raynostey for this type of product: do not go to the arcade and simplified to avoid caring for the creation of a simulator for pilots, where each button and the toggle switch was responsible for clicks mouse?

OLEG: -
Just: Considering the vast experience of communication with users all over the world. But the main principle is: Everyone wants to fly in an airplane, modeled the most approximate to the actual prototype, but all the buttons and levers, all the more so by the mouse - that's not all you need. In our experience of the past, even real pilots are not so interesting. And if you are interested, then at once - to try. Then it will be turned off in options, as one of my friends airman, «for the benefit of enjoying the flight, not masochism preparing to fly».

That answers the "Click-Pit" debate
 

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