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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Those opposed to a clickable interface were the same kind that missed the point of a mouse – saying they could type at a command prompt faster than a mouse could click. Apple took the initiative (and arguably does to this day) by implementing the mouse. X-Plane and FSX have clickable cockpits. If FSX drops out of the market then Apple could take it and go so much further. X-Plane is handy even on an I-Phone, try FSX on a mobile PC phone – you can't. I have a PC for the sole fact that Mac has until recently opted out of the flight simulation market. It is not a pro-platform statement as much as it is an eagerness to assimilate innovation. That innovation has kept everyone enthralled with IL-2 longer than they have ever kept interest in any simulation. I look forward to seeing clickable cockpits in SoW. Please do not express your intent to remove our enjoyment of this great sim with an additional feature you elect not to use.
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#2
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When i read the last dozen or so posts it appears to me it that most people who are against clickpits or/and a really complex CEM are just trying to keep being big fish in a small pond.
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#3
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That's a bit harsh! I'm not a fan of clickable cockpits but check out my stats on skies of valour. I am probably one of the smaller fry hidding in the weeds of the virtual pond. I honestly doubt that clickable cockpits will improve my stats.
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#4
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I think there is a major point that is being missed here.
Weather real pilots use click-pits or not is pointless, this is a PC simulation we're talking about here, not the real thing. Yes there are pilots that don't like them and I know a real helo pilot that swears by it when he flies Black Shark - So what!?. The point is, what does a click-pit add to a sim? It adds immersion, not realism, but immersion. And I think that is what is being missed here. At the end of the day it's Oleg that will make the call, and to add a click-pit to SoW will only enhance the game. Everyone should remember it come does to choice, if people don't like it, no one will force them to use it. |
#5
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If operating a complex CEM (which I think everybody would be pleased with) with a clickable interface add no immersion for me, I understand well it adds for others and makes them more satisfied. So clickable interface for them it would be nice, either via stock release or by modders (Since Oleg said it would be possible)... still I don't think it will bring much extra peoples to play SoW. |
#6
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![]() Bingo. People that are playing the current sim will continue with SOW. Guys pretending to be airline pilots doing real time cross country flights in jet airliners won't know what to do with an Avro Anson, much less a single seater fighter aircraft with a combat radius of a few hundred miles. Like I said, apples and oranges. I don't mind more complexity in the cockpit as long as I can interface with it my way. What I don't want is a tiny planset because too much time is involved implementing so called clickpits, because if the choice is between clickpits and a new flyable aircraft type, I want the airframe. Simple as that. I like airplanes, not pushing buttons.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
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Surely as a Combat Flight Simulator SOW-BOB should incorporate at least an element of realistic flight: IE Engine Management, Fuel Management and realistic FMs...without that it is just a game... Quote:
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#8
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With all due respect to you, (and I do respect you) I think your "bingo" may be in error. Have you ever asked yourself...Why would the SU-26 be in a WW2 flight combat sim? The reason I believe, is to bring in as many of those as you say "pretend airline pilot's" as possible. I have a strong feeling that the SU-26 will be the most realistic aircraft that 1C has ever offered to us. It's very possible that it will be released as a "by the book" aircraft. Just a gut feeling that I have, and the only explanation that would seem logical to me. If you truly like aircraft, you would want to know those buttons, and push them when needed. War machines are complicated, would you not want to know the buttons in a tank or submarine?...I think that you would.
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#9
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S!
Cockpits could be clickable to an extent, like those buttons you DO NOT NEED while flying, or very rarely then. Like magnetos, fuel pumps, batter on/off etc. Trims, mixture, prop pitch etc. everyone already has on their sticks and throttles. It is just what you put as clickable and what toa keystroke/joystick button..or both. Really matter of configuring. A button/switch/whatever could be clickable but at the same time used by a key stroke or button press. A win win to me ![]() If implemented correctly the clicky cockpit would add to immersion in my opinion. As of engine management..in IL2 it is very easy and hopefully SoW will be closer to real. Maybe many "desktop aces" would see how much work it really was to fly a warbird ![]() |
#10
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The realistic management of the airplane is also a very important factor in a dogfight!
When your head is in the cockpit you can fall to a surprise attack quite easily. If your plane has automatic management you have more time to look and less distraction. If you have to nurse your engine there will be no more 100% throttle turn fights, to loose your engine is to loose the fight and, probably, your virtual life. Especially the blue planes, like the 190's, will gain a lot fighting power with their automatic engine management. This will also lead to specialisation, no one can memorize the handling of more than 2 or 3 planes, without loosing the ability to gain the maximum performance.
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