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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-14-2009, 04:20 AM
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ElAurens ElAurens is offline
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Originally Posted by Snuff_Pidgeon View Post
Thanx for posting that clip Gozr, the sleeping must be woken!

Seen it before.

A button pushing extravaganza, but fun?

Not so much.

And that level of complexity is achieved at the cost of having only one aircraft.

I'll pass, and so will the majority of consumers of combat flight simulators.
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Old 02-14-2009, 04:57 AM
Chiz Chiz is offline
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Originally Posted by ElAurens View Post

And that level of complexity is achieved at the cost of having only one aircraft.
One aircraft that is far more complex than anything that will appear in SoW, or do you think that a Spit I or 109 E had satellite navigation, data linked targeting between flight members, tv targeting system, laser guided munitions, etc...

My understanding is that the flyable list for SoW is pretty small and I for one would rather have a small number of highly detailed aircraft than the plethora that is in IL2...most of which I rarely, if ever, fly.

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Originally Posted by ElAurens View Post
I'll pass, and so will the majority of consumers of combat flight simulators.
I think you'd be surprised...Black Shark seems to be doing pretty well to me. People from sims like IL2, MSFS, Falcon 4 etc. are very impressed with it. It may not appeal to much of the IL2 community, but IL2 isn't really a flight sim, as it just doesn't model the complexity of actually flying aircraft of that era. A high fidelity WWII sim would appeal to a much wider community than IL2 currently does.
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Old 02-14-2009, 08:20 AM
TX-Kingsnake TX-Kingsnake is offline
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Those opposed to a clickable interface were the same kind that missed the point of a mouse – saying they could type at a command prompt faster than a mouse could click. Apple took the initiative (and arguably does to this day) by implementing the mouse. X-Plane and FSX have clickable cockpits. If FSX drops out of the market then Apple could take it and go so much further. X-Plane is handy even on an I-Phone, try FSX on a mobile PC phone – you can't. I have a PC for the sole fact that Mac has until recently opted out of the flight simulation market. It is not a pro-platform statement as much as it is an eagerness to assimilate innovation. That innovation has kept everyone enthralled with IL-2 longer than they have ever kept interest in any simulation. I look forward to seeing clickable cockpits in SoW. Please do not express your intent to remove our enjoyment of this great sim with an additional feature you elect not to use.
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Old 02-14-2009, 09:06 AM
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When i read the last dozen or so posts it appears to me it that most people who are against clickpits or/and a really complex CEM are just trying to keep being big fish in a small pond.
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Old 02-14-2009, 09:34 AM
Skoshi Tiger Skoshi Tiger is offline
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When i read the last dozen or so posts it appears to me it that most people who are against clickpits or/and a really complex CEM are just trying to keep being big fish in a small pond.
That's a bit harsh! I'm not a fan of clickable cockpits but check out my stats on skies of valour. I am probably one of the smaller fry hidding in the weeds of the virtual pond. I honestly doubt that clickable cockpits will improve my stats.
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Old 02-14-2009, 10:20 AM
Codex Codex is offline
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I think there is a major point that is being missed here.

Weather real pilots use click-pits or not is pointless, this is a PC simulation we're talking about here, not the real thing. Yes there are pilots that don't like them and I know a real helo pilot that swears by it when he flies Black Shark - So what!?. The point is, what does a click-pit add to a sim? It adds immersion, not realism, but immersion. And I think that is what is being missed here.

At the end of the day it's Oleg that will make the call, and to add a click-pit to SoW will only enhance the game. Everyone should remember it come does to choice, if people don't like it, no one will force them to use it.
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Old 02-14-2009, 02:10 PM
Rama Rama is offline
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Originally Posted by Codex View Post
I think there is a major point that is being missed here.
It adds immersion, not realism, but immersion. And I think that is what is being missed here.
I can understand that.
If operating a complex CEM (which I think everybody would be pleased with) with a clickable interface add no immersion for me, I understand well it adds for others and makes them more satisfied.
So clickable interface for them it would be nice, either via stock release or by modders (Since Oleg said it would be possible)... still I don't think it will bring much extra peoples to play SoW.
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Old 02-08-2010, 10:02 AM
Flanker35M Flanker35M is offline
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S!

Cockpits could be clickable to an extent, like those buttons you DO NOT NEED while flying, or very rarely then. Like magnetos, fuel pumps, batter on/off etc. Trims, mixture, prop pitch etc. everyone already has on their sticks and throttles. It is just what you put as clickable and what toa keystroke/joystick button..or both. Really matter of configuring. A button/switch/whatever could be clickable but at the same time used by a key stroke or button press. A win win to me

If implemented correctly the clicky cockpit would add to immersion in my opinion. As of engine management..in IL2 it is very easy and hopefully SoW will be closer to real. Maybe many "desktop aces" would see how much work it really was to fly a warbird Not like now, slam throttle and forget about it..Not really convincing to scream for realism if you can't handle realistic engine management. It is part of flying the plane and fighting in it. My 2 cents..
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Old 02-11-2010, 10:43 PM
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The realistic management of the airplane is also a very important factor in a dogfight!
When your head is in the cockpit you can fall to a surprise attack quite easily.
If your plane has automatic management you have more time to look and less distraction.
If you have to nurse your engine there will be no more 100% throttle turn fights, to loose your engine is to loose the fight and, probably, your virtual life.
Especially the blue planes, like the 190's, will gain a lot fighting power with their automatic engine management.
This will also lead to specialisation, no one can memorize the handling of more than 2 or 3 planes, without loosing the ability to gain the maximum performance.
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Old 02-14-2009, 09:24 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by TX-Kingsnake View Post
Those opposed to a clickable interface were the same kind that missed the point of a mouse – saying they could type at a command prompt faster than a mouse could click. Apple took the initiative (and arguably does to this day) by implementing the mouse.
I still use the good old dos box (cmd) when doing certain things as a network administrator at my school. You use the most appropriate tool for the task at hand.

[QUOTE=TX-Kingsnake;67023]
X-Plane and FSX have clickable cockpits. If FSX drops out of the market then Apple could take it and go so much further. X-Plane is handy even on an I-Phone, try FSX on a mobile PC phone – you can't. I have a PC for the sole fact that Mac has until recently opted out of the flight simulation market. It is not a pro-platform statement as much as it is an eagerness to assimilate innovation. That innovation has kept everyone enthralled with IL-2 longer than they have ever kept interest in any simulation.
[\QUOTE]

Different developers, different priorities. I'm sure SOW will be inovative, with or without clickable cockpits.

Quote:
Originally Posted by TX-Kingsnake View Post
I look forward to seeing clickable cockpits in SoW.
Please continue to look forward to seeing clickable cockpits in SOW, but please do not get too upset if it is not included. That is up to the developer, who for reasons of his own (and is well within his rights to do so) has been quite frugal with the specific information regarding the user interface of the sim.

Quote:
Originally Posted by TX-Kingsnake View Post
Please do not express your intent to remove our enjoyment of this great sim with an additional feature you elect not to use.
This, I feel, is beyond the power of anyone on this board. I would have no more ability to remove your enjoyment of the sim, than I would of flying to the moon. You will either enjoy the sim or not.

Cheers!
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