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#1
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Hey TD Dev's, got a couple of quick suggestions for you on the upcoming patch.
First Suggestion: Aircraft/Ships/Vehicle/Objects/Target sorting (including stationary). --- Can you please make it to where we can select aircraft or other objects for use in the QMB/FMB something like this: Allies > US > Navy > Fighters > F4U-1a. Objects> Buildings > Airfield > US Hangar Second Suggestion: Manual Landing Gear: --- Can you re-code to make it to where all I have to do is hold down a key on my keyboard Instead of repeatedly punching it several times. Third Suggestion: Amount of objects at one time to add --- Make it possible to add as many as 32 aircraft/vehicles/ships/personnel at one time in the FMB. Because frankly 4 at a time just gets crazy with the amount of clicking we have to do. *side note it would be cool to actually have historic levels or aircraft on the carrier. 8 on deck to spawn and the rest spawn inside and get brought up by the elevator. -- Last edited by SPEKTRE76; 07-02-2014 at 12:58 AM. |
#2
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All you need to do if you would like to have this, is to program a controller to repetitively sent these key presses. Personaly i like the manual gear for some planes. It keeps you busy as would be in real during take-off or landing ![]() A quick seach on internet did return this if you do not have special controllers. Maybe you can give it a try: http://www.computerhope.com/tips/tip209.htm http://www.autohotkey.com/ Cheers, Ray Last edited by RayVad; 07-02-2014 at 04:03 PM. |
#3
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As for the gear suggestion: Manually operated gear was a relatively labor-intensive procedure, and repeatedly pushing a key is a good way of simulating this. The suggestion of simply holding down a key for a few seconds in this regard is pointless, and defeats the purpose. Now, on the other hand, your suggestion would be an excellent idea for some of the Russian aircraft, where the pilot actually had to hold a controller in place to fully actuate the gear and flaps; that is something I would love to see implemented! |
#4
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If not sub-menus, then possibly a search option or an auto completion feature, so that you can type "Jadgpanther" or just "Jadgp" and you're taken to the first relevant option. Spektre's idea about allowing more than 4 objects to be placed is good, especially if it allows you to do things like place an entire tank company, artillery battalion or heavy bomber wing in historical formation with one click. It would also be cool if you could add your own custom formations to the FMB, to simulate specialized formations. That would save the trouble of having to reenter the information or mess with cutting and pasting information from other missions. Quote:
In some cases, manually operated gears could be dangerous. For example, in the F4F, if the landing gear wasn't locked (or even if it was but the forces were extreme) under G-forces the gear could extend violently, and the spinning crank handle could injure the pilot's leg! Experienced F4F pilots learned to position their leg to keep the crank from spinning before they entered a high-G maneuver which was likely to make the gear extend. +1 on this idea! |
#5
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I like the idea of a search function but I'm not sure I would welcome the added menus. This might be power user versus casual FMB user but adding that many menus would slow me down.
I do like the idea of a formation building function. So you could specify 12 or 16 bombers or something like that and then you told them to hold a box formation. That'd be nice! I'm not sure how much reworking would be required to do that...
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#6
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Well its annoying but I like that it was added because it shows me that the dev's paid attention to detail and were interested in trying to replicate a hand crank. |
#7
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Suggestion: Mixed Battery gun configuration
Detail: It has been a historic fact that the F6F-5 Had a mixed battery of four 12.7mm machine guns and two 20mm cannons on the inner wings. While only some were manufactured with all six as 12.7mm. I have attached a snap shot from the Naval Historic Center that details this along with some VERY helpful flight data information which would aid in a more improved flight model. Classname could be F6F-5mb PM me if you want the whole article. I have to e-mail due to forum upload limitations. ![]() ![]() Last edited by SPEKTRE76; 07-09-2014 at 05:36 AM. |
#8
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This would make a very cool mod, but I believe that any official improvements or changes to Northrop-Grumman planes are off limits due to the consent decree.
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#9
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Also not sure if we can make modifications to any thou shall not be named aircraft manufactured by this company...
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Find my missions and much more at Mission4Today.com |
#10
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Even if this variant never made it past the testing ground, it's still a cool idea, and would make Hellcat a more effective bomber interceptor. But, like I said, it's a cool MOD idea. DT can't touch it due to the consent decree. Talk to the excellent people at SAS or Free Modding. |
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