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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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But ignoring the pluses and minuses of a "clickpit" interface...which as has already been pointed out could quite easily be fully mappable...what about incorporating all the functionality...making it more of a Sim...less of a game...
Realistic Navigation and radios, realistic start up procedures...realistic engine management (with appropriate problems when mis-handled) realistic fuel management and switch-ology etc etc...even failures/gun jams etc etc modelled... Particularly if we incorporate more realistic FMs with true levels of torque/ground handling issues...more realistic landing parameters etc etc Surely that would be a tremendous addition to SOW-BOB rather than a continuation of the "air-quake" environment we have now. |
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#2
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That would be the ultimate WW2 flight simulater, I'm droooooooling just thinking about such a product...I think very few of us could handle the demands of such a game. Most here perfer to press (I), cut across the grass, and fly with map icons. That is the type of pilot, that is Oleg's sales base. but, I think that it possible, if 1C put different skill levels in the game. Almost every game has that skill level "Expert" to choose, that would be great to have a choice of skill level
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