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#1
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The answer for the last is no, children are just items, you can't attach anything to them. The first suggestion is unlikely, spawning creeps after the initialization of the area is probably too much work. Adding new quests seems doable but I fail to see the point, adding quests just for the sake of adding quests doesn't really achieve anything since there's no need for them, you get enough items, runes, and experience during the standard course of the game. I don't really get what you meant with the whole "week of..." thing though.
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#2
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Weeks change every 7th day - just like in a normal calendar. This should be doable since there are day/night changes in KB. The "week of x" means that 'x' receives special bonuses during that week, where 'x' is the name of a creature, picked randomly once a week. Creature 'x' receives a fixed amount of attack, defense, special attack, purchase price, growth, etc bonuses for the duration of the entire week. The only problem I see with this is that there are no functions in KB that would allow querying/updating atom properties in runtime. Last edited by Csimbi; 01-14-2009 at 12:17 AM. Reason: Typo |
#3
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Why would you want to modify static values for a dynamic bonus? That's what spells and items are for.
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#4
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Unless you make it "day of the (monster)"
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#5
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I have to agree with Ryastar that the "week of" might be a little long - time is not ticking very quickly in the game. But the "day of" might be too short? Last edited by Csimbi; 01-14-2009 at 09:48 AM. Reason: Reply to Ryastar |
#6
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Finishing the game quickly and doing all the quests are not mutually exclusive, they both count for the final score. I think a daily feature would be more appropriate, it would even force you to hurry up when you hit a good bonus.
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#7
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That's a good point.
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