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#1
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SoW is hardly vaporware. I wonder if those who maintain this erroneaous line of thought will be man enough to admit they are wrong when the sim is finally released... That's not why the modders took over at all. If they could have they would have modded this sim earlier. Count on it. This was not something that started after support for FB stopped. This has been going on for years, it just became acessable to a larger group of folks @ 2 years or so ago. When the 4.09 patch came out the sim was modded... so that line iof thought is wrong. Last edited by Bearcat; 01-02-2009 at 08:54 PM. |
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#2
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If they coulda, they woulda.. yes i know. But, by circumstance and timing, this is essentially where the mods took over where the developers left off.. they did a fine job on what they did do, but the legit mod community came about essentially on the premise that what exists can be improved, and what doesn't, can be made to exist .. in time. Obviously more time and/or resources than 1C:Maddox had.. It's a chicken vs the egg argument.. what cheats/'mods' existed before patch 4.09 came about were not released to the wild.. when patch 4.09 came out, it was fortuitious that the mod community picked up the slack, knowing that no further mods were expected (yeah, we all know about the 4.09 final, whenever THAT may come out..) It's funny.. people seem to revel in demonizing the 'hack' of IL2.. i am only surprised that it had stayed un-hacked as long as it did - a hack didn't go 'wild' until the commercial viability of IL2 had essentially run it's course - perhaps it even gave the franchise a little extra boost through new people picking up a copy, to play with the mods. Last edited by Bandit Bill; 01-02-2009 at 09:10 PM. |
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#3
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#4
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Wow.. I didn't know that... I hope that the part of SoW that Oleg will make moddable will never cross over to the core of the sim.. I believe that since he is doing SoW from the ground up he is probably making it so that the FMs are so encrypted that they can never be gotten to.. but iother things like maps etc.. can.. at least I hope that's they way he makes it.. |
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#5
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Actually i see Olegs reasoning beihnd it. and i think it's a good thing. When they anounced there would be limited modding with OM/1C supplied toos...i thought that was a great idea still do. It's ...in a way.....frees oleg up on having staff to work on expanding the sim so much and allows the use of 3rd party moddlers/map makers/ texture artists...to submit they're work and get it included. but intill then...no mods. FYI i don't consider Gibbage, or Harti or any of our 3rd partty guys modders. They actually produce quality work that meets OM's strict standerds. |
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#6
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Bearcat... you still haven't justified pushing the developer to one side...
It was 2 years ago when I first noticed some planes doing things they should not have been doing |
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#7
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#8
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did what Bearcat?... gave you "the rights" to il2??
Well if that is the case, I guess you've just justified (in your own mind) pushing the developer aside... how sad indeedy do, to be thinking like that. "Developer support" wouldn't come in the form of supporting the hacking of the sim. |
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#9
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Flyingbullseye |
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#10
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It should not be an problem, but it is sadly.
Look at the success of strategic warfare games, space strategery games, and good ground combat sims that are not "arcade." None of these are FPS shooter games, but intstead they require much thinking and planning --- strategery. The problem with combat flight sims is lack of immersive air war simulation, although that can also be applied by independent 3rd Party modders like Lowengrin. But even Lowengrin cannot change things like bomber formations limited to 4 aircraft for example. For some reason, Oleg took a *great* game engine and bottled it up into a canned Online Dogfight fps shooter game which crippled sales in the long run. It took Lowengrin's dynamic campaign engine to save the sim for many Offline players, while the Online War developers had to endure torture to do the same for Online War players. |
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