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IL-2 Sturmovik The famous combat flight simulator.

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Old 01-01-2009, 04:16 AM
Skoshi Tiger Skoshi Tiger is offline
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Happy New Year!!!!

Great pictures!

Was that last picture of the Blenheim a Night Fighter?

Also with those 88's lined up along the French Coast, it may make us think twice about chasing that smoking 109 all the way back to it's base!

Even though the walarus is a work in process it's good to know we may be getting picked up if we end up in the channel!

Happy and prosperous 2009 to one and all!
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Old 01-03-2009, 04:36 AM
AdMan AdMan is offline
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update!?

where?

did I miss it?
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Old 01-04-2009, 11:13 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Thank you for the update Oleg. Have a very happy new year 2009 !
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Old 01-06-2009, 02:04 PM
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zakkandrachoff zakkandrachoff is offline
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Question

Yesterday 05/01/2009 I thing i ready in the fórums http://forums.ubi.com/ in the section of STORM OF WAR the Series:
STORM OF WAR: BATTLE OF BRITAIN
STORM OF WAR: THE EAST FRONT (leningrado to stalingrado?)
STORM OF WAR: THE WEST FRONT (?)
STORM OF WAR: THE MIDDLE (mediterraneo?, italy?)
STORM OF WAR: THE WEST BOMBER CAMPAING (berlin?)
STORM OF WAR: SEA AND AIR OPERATIONS (?)
STORM OF WAR: THE FLYING TIGERS (manchuria?)
STORM OF WAR: KOREA
STORM OF WAR: PACIFIC OPERATION (o somthing like that)

O something like that. And today (06/01/2009) that announced is history
“”Internet Explorer no puede mostrar la página web
“”
Somebody know somthing????
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Old 01-07-2009, 04:17 AM
Foo'bar Foo'bar is offline
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Next time make a screenshot
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Old 01-08-2009, 01:01 PM
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Flyby Flyby is offline
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Default about smoke, steam and fire...

Hi,
I was just over at Tech Report reading about AMD's new Phenom-II processors, and saw a mention of particle testing. I've read that SoW will support multiple cores, so I thought I'd ask if there will be a similar implementation of particle processing in SoW. Here is a direct quote from the article: "This test runs a particle simulation inside of the Source engine. Most games today use particle systems to create effects like smoke, steam, and fire, but the realism and interactivity of those effects are limited by the available computing horsepower. Valve's particle system distributes the load across multiple CPU cores." For those interested, here's a link to the article; it's a test of the new AMD Phenom-II: http://techreport.com/articles.x/16147/5
I'm curious as to how such implementations of smoke and explosions may impact gaming smoothness (micro-stutters) in SoW. No harm trying to glean such info. Right?
Flyby out
PS: although not mentioned in the article, I believe clouds will be a performance-settings issue in SoW. So perhaps clouds fall into this particle-generating topic too?
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Last edited by Flyby; 01-08-2009 at 01:05 PM.
  #7  
Old 01-09-2009, 12:33 AM
SPUDLEY1977 SPUDLEY1977 is offline
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Default Mr FLY...

Man you do indeed get around - or did you break your tether?

How's bout focussing your investigative skills on encouraging the next release of BOB -SOW?

If successful, and how would we ever know...you are welcome to some of my not currently used PC bits.
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