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#5
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here is the info for a few more items:
"Snake ring": +1 int. Starting morale: 50 Increasing by 2 if there is snakes in your army Decreasing by 5 if there is snakes in enemy army When morale reaches 100 ring turns to "Ring of snake king" +3 int. +3 poison damage to all snakes "Ring of snake king" +3 int. +3 poison Increasing by 2 if there is snakes in your army Decreasing by 10 if there is snakes in enemy army "Treatise of tactics" +10% exp (part of "general set") never increases morale decreasing by 3 if you have less than 5 might runes "Steam armor" +30% attack +30% defense (calculating from base value) -1 speed never increases morale decreasing by 5 after every fight "Wizard mantle" +20 mana +30% magic resistance (gives absolute resistance resistance (not 30% from base resistance)) Increasing by 6 for 6 magic crystals Decreasing by -CkassK*IntK where ClassK=1 (mage), 2 (paladin), 3 (warrior) IntK = 3 (intellect<10), 2 (intellect<20), 1 (intellect>=20) "Ogre club" +4 attack, +20% attack for ogres and giants Starting morale=45 never increases morale Decreasing by 2 after every fight "Sword of balance" +5 attack (at morale 100 upgrades to "Sword of light", at morale 0 upgrades to "sword of darkness") Starting morale=50 Increasing by 5 if there was undead or demons in enemy army Decreasing by 5 if there was humans or elves in enemy army
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