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Mods Everything about mods

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Old 12-08-2008, 04:29 PM
Keneth Keneth is offline
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Well that depends, I don't make mods for others, I make them for myself because I find it fun, so even if no one wants them, it wouldn't be a waste of my time. That said, I still believe that if anyone simply wanted to steamroll everything with overwhelming force, they would simply use leadership # and doublearmy cheats and go for it, whereas mods need to at least give the illusion of being somewhat balanced. Obviously if the idea is as insane as this one to begin with the mod is gonna end up overpowered no matter what you do but that doesn't mean that you should neglect even trying. Anyway, I likely won't help you guys with this unless you need any aid with the language files since I'm rather busy with other projects atm, so feel free to do this any way you want, just venting some suggestions.
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Old 12-08-2008, 05:31 PM
Lestas Lestas is offline
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Maybe...a player should pay not only for summon, but for each turn they fight at your side And you must press "Pay gold" button each turn or...if they aren't dead..they'll become very-very maaaad And I've already said...it can be also weakened by giving this ability to all enemy heroes and by limit to 2nd+ round to summon (time to ready troops to fight). Or maybe this summon should work not instantly, but on the next turn. So I think that constructive criticism is much better than saying "No!"
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Old 12-08-2008, 05:41 PM
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Gatts Gatts is offline
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and the lifetime would be limited :

1 round only + another round for each 15 INT
(or 15 ATT for the iron fist version)
and still you will pay for summon + for each round (where each subsequent round will cost double so much money - what would make it much MORE tricky on impossible )

And yep - the stack of reserve units may pop up next round after summon (like demon gate)
What makes sense - they are not part of your army - they are back up army - so it takes some real time till they can marsh in the battlefield... (or float/fly, whatever)
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