Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-04-2008, 01:03 AM
Baco Baco is offline
Approved Member
 
Join Date: Oct 2007
Posts: 24
Default

Quote:
Originally Posted by csThor View Post
@ baco

So real liefe pilots can switch between squadrons, choose missions they want to fly and enter the cockpit inflight?

I think you misunderstood my words. I didn't argue against dynamic campaigns - I argued against placing Falcon 4 on a pedestal as a shiny example when - in my opinion - the campaign presentation was very basic and uninspiring at best. It did not create immersion for me, it lacked everything which draws me "into" a campaign. Red Baron II never had an underlying engine as F4 did, but it had a nearly perfect presentation which created enormous amounts of immersion. In comparison Falcon 4 was sterile and soulless.
Hi aggain, yes you are right about a lot of thing sin ypur post: teh Falcon 4. camapign presentation and reports is radder uninspiring and yes there is no better example for presentation of a campaign as Red BAron II, that game was all about inmersion, no fancy graphics, no eycandy, pure soul jeje.

----------------------------------------------------------------

About wind drift: guys even modern jets with triple redundant computers and guided weapons consider wind drift a very important factor.

Not considering wind drift for AG ordinance is like not considering balistics efects on cannons and machine guns. Up to the invention of smart guided weapons every AG mission acounted Wind as a factor to decide the IP and course to traget, and attack parameters.

I can understand that Oleg might not want to add another cpu demanding task to the engine, but to say it´s a minor issuer not worth considering is ridiculus.

Not onlly the efect on the ordinance, but the efect on the plane should be considered.
With medium to strong winds the nose of the aircraft is not ussualy pointing to the vector, or line of movement in witch the aircraft is taveling. So theres not onlly ordinance drift to compensate but the planes own drift influences if you hit the target or not.
Then aggain that is an entrielly new world of realistic navigation taking into acount wind to plot a course...
  #2  
Old 12-04-2008, 01:50 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by Baco View Post
I can understand that Oleg might not want to add another cpu demanding task to the engine, but to say it´s a minor issuer not worth considering is ridiculus.

Not onlly the efect on the ordinance, but the efect on the plane should be considered.
With medium to strong winds the nose of the aircraft is not ussualy pointing to the vector, or line of movement in witch the aircraft is taveling. So theres not onlly ordinance drift to compensate but the planes own drift influences if you hit the target or not.
Then aggain that is an entrielly new world of realistic navigation taking into acount wind to plot a course...
Of course the effect on the plane has to be taken into account, it's a very big factor. My point was, that once the effect on the plane is taken into account, that naturally takes into account most of the effects on the ordinance, and the remaining effects on the ordinance are very minor.

Last edited by Igo kyu; 12-04-2008 at 01:53 PM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.