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| King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses. |
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#1
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So, basically the likes of sector etc Are taking up to 20 turns (if need be) to finish a fight, then legging it too the next one
I suppose that could be possible, and then to get no losses using that time/life consuming method. That's very anal and calculated but I have no problem with that, if people like the game that much to go to those lengths. Playing the game that way sounds very stressful though ha ha Prior to this game I was playing Sins of a Solar Empire and some of the mods being created on there are absolutely brilliant. Star Trek mods/Star Wars mods to name a few, but I moved on and ended up here Well done guys, those of you have belittled this wonderful game by sussing it out and winning in less than 15 days gametime, I take my withered hat off to you. |
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#2
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@YENKO i like your post. Im not an extreme player and everyone has different skills in different games. And who says getting the Highscore in a game is the best way to measure skill? Everyone can define their own challenges for an example beating the game in the least Real time (i would totally lose there, because of my perfectionism) And in the end its about how much fun you have with the game nothing else. |
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#3
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Still what is not what I could get here: I would agree that each separate enemy is beatable w/o loses, BUT for each enemy is different army needed (even if you create the best possible army, you will find out that it just doesn't work on some enemies ) My point here is that to make sure 0-loss policy is followed - for 5% of battles one should change the army totally (not just swap 2 units from your backup slots) This would take some time to travel back to the castle where you would have (as I asssume that we speak about 100% planning freak) prepared you army deposit (one castle can hold 3 units - to change the army could need 4 units - but for this could use the brainiac his own backup slots : 3+2 = 5) Still this is add-on time in game - which I just can't remove from my calculations -> hence I can't figure out the formula for beating the game on impossible with 0-loss policy and in short time... Sometimes people describe the most difficult battles like it would be piece of cake - I wonder if anyone from the kings (making the game with 0 loses) would make the effort and create something like journal - journal of battles (what is again not possible for my imagination, but as these guys are known of breaking the bounds of impossibleness...) as there are cca 500 battles in the game - and the description would need the hero's army + enemy army + tactical battle description (and some battles as I read take 20 turns times number of units moving/attacking) Still reading such Journal would be very exciting for me - as this would be the only way I could learn what I mysleft missed (as I still have some battles that I can't win w/o loses - even on easy - like the quest where you fight yourself - even if I heard about the tactics with lulaby - still you need to have populated at least 90% of your leadership - hence you can't leave none of your slots empty, so you can't lule all your enemy stack units) Even if I would love to see one of the save games on my own computers - I would learn nothing : 1. not how they managed all the game w/o losses 2. I would not be able to make sure that the loss counter was not edited with memory editor 3. I would need to make the final fight myself - and I could lose at least one unit with my best interest not to. Point three could be not so actual - as I could get "manual" from the savegame owner how to finish the fight - and by following it I should copy his own strategy - not losing any unit ... and than I couls see in the FINAL score table - still points 1, 2 would apply So the Journal, with ingame video would be my cristmass wish (as I would love to learn from the PRO's) but as I know that nothing like that will be soon available (if ever) - I will just write to mr. Jesus and ask him only for Armored Princess to be placed under my christmass tree.
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 11-19-2008 at 08:51 AM. |
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#4
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I beat elven lands, undead lands, maze and Murock in my last game with the same army. Losses: 13 Thorn hunters. If i had used archers instead that you can easier resurrect (instead of having to deal with sacrifice and stacks too big afterwards) i would have zero losses. All you need is the reserve sometimes. As long as you work with mostly resurrectable units (avoid plants, undead and demons) and got an inquisitor stack and/or resurrection you can just sit and resurrect all units at the end of the battle. That may take an hour, but its possible.
I hope that the expansion comes with a battle replay feature. That way you could share tactics alot easier. Sometimes its just a matter of what units to move where and what spell to use to get certain AI behaviour. I prefer the AI casting sheep on a unit i would use Time Back on anyway than Lightning that hits his own possible asleep troops waking them up. Last edited by MajorS; 11-19-2008 at 12:16 PM. |
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#5
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Wenla |
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#6
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The troop is out of your control, it moves around the battlefield mostly assuming defensive posture.
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#7
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I found out that sector24's thread about paladin on impossible with zero losses is an excellent read, even for us, non-perfectionist players. It's packed with very useful hints, tactics and info on various types of mobs.
But i am sure most of you already know that. For those (like me) that might find useful information, there you are: http://forum.1cpublishing.eu/showthread.php?t=4979 Fun, fun above all! How do they say? Whatever floats your boat, right? |
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#8
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#9
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Also what can happen (but not very often) is that the number goes above 150% of the original - than they will go FRENZY
Why is FRENZY worse? When your unit is in Frenzy - it turns HOSTILE only - and is fully dedicated enemy - attacking your units each time. Happend to me using ghosts (when fighting large armies, and my own gosts attacked enemies even when out of control - so their number have risen more and more) also when used vamps (I had one stack of red bats and one stack of red vamps - when I transformed any of these - the both went frenzy... 2/5 of my army turned against me - not nice look, believe me)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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#10
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