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Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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After 2 impossible games with mage and warrior i can say, that mage may be extremely overpowered on normal, but spellpower does not scale on impossible.
And at the end my Warrior hat 30k Leader, my Mage only 22k, thats more than 35% more damage and health with troops. I somewhat missed the dual casting ability but in alot of fights i did not need it because my troops finished most mind immune stacks because of their bigger stack size and the Dryads put the rest to sleep, so even a couple incarnations and heroes in the maze didnt even get a chance to cast a single spell. |
#2
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I start to see Dryads everywhere ~~.
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#3
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My first game was a Paladin, I ended up with over 50 mind runes left over but my might and magic runes were all used up.
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#4
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I would also add the fact - tha the most powerfull artefacts are weapons - with the correct woman (hell girl) you can have 4 weapons - that makes warrior valuable even if nothing else would.
It needs only little luck and you would have collection of the best weapon artefacts - by this you can make from you warrior excellent mage (using the +5 to INT weapon/staffs) or total slayer (I had 2 swords of +50% DMG to dragons when I was in the labyrinth, or 3 + x% against demons when I was fighting demons - I am not sure if it was 50% or 30% ...) I would never believe that this can make a difference myself - but I never had such easy fights on impossible than when combining the best of the best weapon artifacts ![]() btw - I totally liked most the palladin - but not on impossible why is mage not so great on impossible? - his magic increases in power linear (in linear matter- you have twice INT your spells do twice DMG, but you can get much more DMG in impossible combat than you could ever fix with ressurection) as the difficulty increases geometrically, you lose in time...
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#5
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Mage is great on impossible, but you must focus on either high int for Armageddon or low int and high attack/defense for creature based strategies and Phantom. Fire Rain and other damage spells don't cut it past early/mid-game.
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#6
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Actually I used Fire Rain throughout the game in my Impossible Mage game. With 30 Intellect, Destroyer 3 and Chaos 3, I was getting around 2000 damage per hex over 7 hexes. With Higher Magic this was six times in the first three turns. This is pretty devastating. I'm not saying that this is the best way to play the game but it DOES work.
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#7
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![]() Quote:
Last edited by Smash; 11-29-2008 at 09:29 PM. |
#8
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#9
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Armageddon isn't the only way out for high-int mage on impossible. There are many other good spells that gets better with high INT.
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#10
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Why state that without listing the alternatives?
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