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| Spirits of Rage All information about Spirits of Rage |
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#1
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Well, I don't think any of the direct damage rage spells are much use in the late game. Why use Black Hole when you can be using Soul Drain and Time Back? Well, against Undead.
The only rage spells I consistently use are Glot's Shield, Evil Shoal early in the game, Chargers, Ice Orb, Soul Drain and Time Back. The others aren't necessary, at least not for me. |
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#2
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Stone wall and crystal thorns are quite important too if you ask me. Stone wall early on can block some enemy for at least one turn, crystal thorns may be used for the same thing, they cost only 15 rage when maxed. You can easily surround your archers with them and this will discourage most of the enemies to go for them. They are designed to surround 3 units but using map edges with some imagination you can surround 4 units. Some dragon fights become quite easy this way.
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#3
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Fact is that stone wall has one Hit Point counter (so all three hexagons vanish when the HP is 0), but the thorns work different - each ice thorn has its own HP - what is much better (also I thought that if you level up thorns - you can surround larger area, but I may be wrong)
For both stone wall and thorns I would vote for placing change - let me select where to place them, first than it may be realy usefull... It is to me like one could not select the trajectory for shallow fish... Anyway, when I can use rage skill that damages all enemies with 5000 dmg, or ice thorns... guess which skill I will chose
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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