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#1
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Looks nice! Now I want all of them at once
![]() Btw, you can attach the file in the post itself, no need for an external site. Would be much simpler. |
#2
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Heh, didn't think of that, I usually make much larger mods so that forum limits are too restrictive to use that option. But on the other hand, to download attachments, you have to register on the site which is slightly annoying for someone who just wants to get the file and like this I can also post the file link elsewhere instead of linking to this thread.
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#3
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Looks good, if a bit overpowered at first glance.
I'll definitely try it out. |
#4
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Well I scrolled through all the existing items in the game to get a rough feel of how strong the babies should be so as to compare to the stronger artifacts and weapons that you can acquire. Surely some things are bound to be overpowered as I've never even finished the game myself and I don't quite fully grasp the in-depth rules. For instance once I figured out that each point of intelligence increases your spell efficiency by 10%, the magic type babies just didn't feel right again. But that's why I could use some useful feedback so that I can fix things as soon as possible.
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#5
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wow nice work, those babies are better than mine
![]() Angelika is so cool and Alexander ![]() |
#6
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I'll definetly try that out next game I play as the babies I got for my Mage are pathetic. Stupid frog.
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#7
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Adamus could possibly be somewhat overpowered at the end of the game, yes. Depending on how high your attack is at the time, you could get a huge damage bonus. At the moment I'm looking at how to fix Elly and Gendalf, the latter has a bit of a problem as there is no "-X% leadership req of all units" item mod, there's only a handful specific ones which combined do cover a lot of the units but not all of them. A possible workaround could be to change the parameters of the function for griffins by expanding it to all units but this would mean that I would have to completely change that griffin banner which gives -30% leadership req for griffins. Not a big price since I reckon not many people use it but I'd rather see I didn't have to make compromises to make something work. The actual functions are probably hardcoded so at the moment I don't see any alternatives other than changing what the baby does. Thoughts?
![]() Oh and as a side note, making new babies probably shouldn't be much of a problem, if anyone has any nice ideas let me know. Haven't tested it yet though, will get around to it once I finish the game (in a day or two). ![]() |
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