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| Tips and Hints Different solutions, tips and hints. |
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#1
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its an awesome game
altough game gets pretty silly in end game when computer patrols have 3-4 times heroes forces. impossible withhout rage and magic. i love being lowbie again update: i am now lvl 5 clearing noob lands. i went for distortion magic and upgraded my rage skills (max,xp,inflow). i got poison rage stone lvl5, he got a good poison cloud an worst evil shoal atm. i found warrior are much more dependent on rage skills. with paladin i just spammed resucrection and with mage fireballs in early stages of game. my plan is to go with an archer army with mayby one strong melee force in front. |
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#2
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Yep, well I'm struggling a bit now. Amazing contrast with my Impossible Mage game where I smashed my way through Freedom Isles with level 3 Ice Snake. This time I am having to do the quest fights first (as they don't seem to scale to 170% strength like normal stacks). So I killed Thorny Pete, the dude in the Western Isles castle, then Captain James. These were easy, but I wanted Mirabella so I had to try to kill the Kraken too.
It's much harder for me because I had become used to Chaos spells being my primary attacking force, especially in boss fights. Flaming Arrow 3 is an outstanding spell for boss fights as it only uses 5 mana. But no Chaos in this game. Really I would have been better with Orc Shaman, but I knew there were some tough fights along the way there, so they are out of reach for now. I finally won when I got rid of the Barbarians (I also tried my Priests which were useless) I won with Thorn Hunters. I still lost quite a lot of stuff though. Feanora's children were rubbish in this game, so after the fight I said goodbye to her, giving her 3 out of the 12 coins I had. That's broke. So now I have Mirabella, the Pirate Flag, Chieftan's Belt, Gladiator Sword, Knight's Sword with full stacks of Sea Dogs, Pirates, Archers, Swordsmen and Royal Thorns. And no money. Sea Dogs are up to 61 attack though, so hopefully I will be able to clear out everything now. Oh and I think Freedom Isles is about the most boring past of the game. xp grind. |
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#3
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zhuan. whut units and tactics did u use to kill the giant turtle? and at whut lvl? he seems hard with no magic or rage hehe
i am lvl 5 with priests,2 archmages,swordmen,5 horsemen,archers with 6000 gold and crappy artifacts |
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#4
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I think I left the turtle until at least level 7, possibly level 8. Basically, you can get up to level 9 in Darion before going to Freedom Isles, and I would recommend doing this. Clear out everything except Staff of Destruction (i.e. levels 1 and 2 of Rezo's Tower) and Enemen's castle.
I don't recall exactly what I did for the turtle, but it was nothing special. I wasn't using any ranged units except for Inquisitors, and I had no good direct damage spells for the turtle. I suppose I had leadership of about 3000 by then though, so I hit it with Royal Snakes (no retaliation) and maybe the Swordsmen as well. You could use Thorn Hunters as another ranged unit, or if you find Dragon Arrows you can use Bowmen. I've never had a problem with the turtle, but I wouldn't try it at level 5. Now the Kraken was a different story (see above). Thank God for the young Simpson brother and the Clear Crystal (worth 50,000 gold). That's what Trading 3 is worth - the ability to sell things for full price. It only costs 6 Mind runes to do Trading 1, 2 and 3. Best runes I ever spent. |
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#5
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Quote:
Probably you've been doing this but I thought to wright it for the players new to the game. |
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#6
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My mage only got to level 6 on Impossible so far, but I have a funny story about the turtle.
The turtle's melee targeting strategy seems to be "whichever target has been in melee range for the longest amount of time". Which can be exploited as follows: Bring 3 stacks of ranged units, 1 stack of Thorn Warriors and 1 fast-moving throwaway stack. Charge in with the fast stack and get it killed off so the thorns can spawn extras. But make sure the thorns move into melee range before spawning. Then, a couple rounds later when the parent stack of thorns is dead, the child spawn uses the parent's corpse to make more thorns. Rinse and repeat. The turtle will always attack the stack that has just used its spawn ability. And, although the stack size reduces each cycle, it always rounds up to 1. |
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#7
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For Kraken as warrior - warrior strength is mainly in his comparative army size, so you want to do as much as possible in the starting land before you go to the freedom isles. I had only 2 fights in the old royal castle, and the cursed child before i left for freedom isles, and was close to lvl 12 I think. Leadersip comes every even level, so its much easier to kill the Kraken at 14 for example.
Also you can get easier the night fight thing, and leave the harder battles for when the night comes. +6 attack and defence makes huge difference, especially early on. |
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