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#1
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well, I wonder where could be the catch - but for me didn't sacrifice work on green emerald dragons... (still I have them in my undead army for the "get me more mana" reason)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#2
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That trick is huge and change a lot the tank point of view. Ancient Ent then are certainly the best tank or one of the best even against fire. The real weakness is the requirement to cast teleport but for a mage with Higher Magic skill that's less a burden. For any tank Shield of Archmage is great and Peacefulness too, both against any type of attack. Also Stoneskin is useless against non physical attacks like magic. |
#3
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My favorite Tank is Cursed Ghost with Target spell, . They can be huge and I doubt even Ancient Ent can be better in many battles. Some posts here already explained some key point of using Cursed Ghost. I pick some snapshot of Cursed Ghost with target and joined them bellow, they show some sample where Cursed Ghost and Target can work very well.
But cursed ghost won't work in any battle:
Among the tricks to not have Cursed Ghosts out of control, some tricks already quoted in some previous posts:
Last edited by Vilk; 07-19-2009 at 09:24 AM. |
#4
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1) Ents, Ancient or not have low initiative 2) Movement speed is like 2-3.. 3) The leadership is too big 4) Pesky fire abilities hurt them much 5) teleporting them (even for a mage) is a burden = it will cause more deaths in your army, cause you didn't use a damaging/crowd controlling spell. Best tanks so far are Horsemen = most versatile = good initiative, good amount of hp, good speed, good damage, unlimited in shops, you can get them at lvl 1-2. Other good tanks are: Griffins (flying, good initiative, always retaliate, good amount of hp, magic and physical ressistance, good items to boost them) Royal Snakes (good amount of hp, initiative, no retaliation, good attack, decent speed, Immune to poisons, Lunge ability is awsome) Veteran Orcs (but only if you are lucky to have a shop which sells them - great speed, defence, hp, attack, initiative, bad part is that items which boost orc armies are hard to find) When looking for a tank, don't just look for HP, look for defence/speed/initiative, abilities, overall usage = would you use black knights on a map where there are many inquisitors/monks ?, try to pick a tanking unit which will at least tank in your army in 2-3 maps, Horsemen can tank the whole game - and you can be 100% certain they will be in the capital. |
#5
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1: I agree initiative is a burden but for a tank it's a less major burden. You can manage that and if you use target you don't care much of the initiative for your tank.
2: It seems you never used Ancient Ent so don't even start to suspect how strong they are. Ancient Ent moves of 1. 3: Same than above, use them before talking about them. 4: You didn't read the Divine Armor trick, it cancel fully the fire penalty and add the full resistance from Divine Armor. 5: Easy. With mage learn Higher Magic. With Paladin and Warrior learn tactic level 2. Put Ancient Ent as far than possible from your side. Cast Target on it, long range are already busy with it and won't hurt your other troops. Other enemy troops won't reach you in round 1 or Dragon and Archdemon won't care of your target and tank anyway. Round 2 teleport Ancient Ent at the best tank place. I agree that slow tanks are more for the mage. Overall, my comment about Ancient Ent is more for a mage but that need more testing with a warrior. Also I have to admit than if I use them including a little as tank, I haven't yet tried with the Divine Armor trick that change a lot the point of view. I also agree with you that mobility is an important factor for a Tank. About using only Horsemen as tank through all game I'd say that tank is a major role and use one or even two reserve slots for more tank options is a more efficient approach. |
#6
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Ents dish out 100-140 damage per unit
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#7
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They are plants plus no useful abilities :/.
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#8
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I like shamens early on and to cast the totems. Most enemies go out the way to attack them first. Whilst you can cast spells and rage off from range. Phantoms a good spell to us with them and ice orb handy to tank with.
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#9
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The problem is that either you have emeralds with stoneskin and target (assuming you have Higher Magic, otherwise just target - you'll have to use Sacrifice later on to heal them) or giants/ents with teleport - but then you have to choose between target and stoneskin.
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#10
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A good tanker unit IMO is the Giant with Peacefullness. Else i suggest the Dwarf. Toooooo damn resistant!!
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