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#1
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I don't think I would use such mod. As shamans work now they are very different from any other units. I like that difference and I think your idea of mod would make me rather use another ranged attacker unit.
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#2
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what could be a fix is to increase the reload on the life and death totems by 1 round each if they decided to nerf them abit.
must say that the shammies are one of the best units in the game atm for allround usefulness (healing ability, defense ability, decent damage and good melee/hp) |
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#3
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Man, shamans are my favorite unit of them all, don't even think about TOUCHING THEM!! lol. Are they overpowered? hmm... sheez I'll hate myself for saying this, but yeah I guess they are. Their green totems give a big defense bonus and also heal you round after round, the red totems are the perfect CC (slow and damage, also big taunt for the enemy they always go for them first), their axe attack does some nice damage, and heal your units at the same time! (patch 1.65 supposedly did something to the healing, not sure what changed). Also, they have good initiative and are very durable. Their only drawback is that it's all special attacks, so just one magic shackles on them and they're useless.
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#4
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I'm not sure how many people want you to nerf their Shamans, bman.
Personally I think it's a good idea but I'm not sure if I would continue to use them if they lost effectiveness. |
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