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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 10-14-2008, 04:33 PM
Marlowe Marlowe is offline
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Join Date: Sep 2008
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Quote:
Originally Posted by lethul View Post
I've read a lot of people really like this unit. But how do you guys use it? My totems gets insta killed and i think i would get more use out of a regular ranged unit.

So anyone have any good Shaman tactics?
I really like the shamans since they fit into my stategy as a paladin. I use haste to get my melee troops to enemy troops that I need to take out first and try to CC the rest (slow, blind, etc.). The shaman is a great CC unit. Even if the totems are instantly killed, they serve a valuable purpose, at least for my strategy--every turn that an enemy troop attacks a totem is a turn that it is not attacking you or moving closer to attacking you. You can even use them strategically to pen in a unit on occassion. Not to mention that the totem effects, when they survive, are very nice. Plus the shaman has a decent ranged damage every fourth turn via special ability (which also provides a small heal) and decent melee damage when needed.
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