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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-01-2014, 02:56 PM
majorfailure majorfailure is offline
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Originally Posted by Woke Up Dead View Post
I get the impression that in this game a long, on-target burst will do more damage than multiple short ones even if the sum of the short ones lands as many bullets as the long one.
Am I right about this, or am I just imagining things?
Hitting the exact same spot twice with two short burst is more difficult than hitting it with a single longer burst IMHO. If I can fire from up close there seems to be no difference between two short bursts and a single longer one.
But any result can and will be skewd by your own perception - and randomization.
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Old 03-01-2014, 10:38 PM
MaxGunz MaxGunz is offline
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Can you land a whole long burst in the same spot except from dead 6?
I find tail-shooting to be a waste of ammo.

Well, except with wing guns from real close but most of those hits go around the tail itself.
P-51 started out like that. Get close and one long burst blew up many fighters.
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Old 03-02-2014, 10:01 AM
K_Freddie K_Freddie is offline
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The problem with firing a long burst is that you waste a lot of ammo if your siting is off, which generally the case with all of us.

The way I went about it, was to practise deflection shooting, using short bursts to site the target. Once you have the target 'sited', feel free to blast it, but here's another point.
With short burst, you start doing incremental damage, making it harder for the target to fly. This makes it easier to target in subsequent bursts, where once you have it nailed, you can pour as much lead into it as you're got.

Perfecting deflection shooting is great for high-G moves, as is this game the G-wing stress looks to be connected to shell damage, and wings and bits fall off much easier.
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Last edited by K_Freddie; 03-02-2014 at 10:05 AM.
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Old 03-03-2014, 09:55 PM
Woke Up Dead Woke Up Dead is offline
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Originally Posted by K_Freddie View Post
Perfecting deflection shooting is great for high-G moves, as is this game the G-wing stress looks to be connected to shell damage, and wings and bits fall off much easier.
This makes sense in theory but I think I asked about this once and was told that this is not modeled in the game.
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Old 03-04-2014, 06:53 AM
K_Freddie K_Freddie is offline
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Odd.. As I seen wings fly off so easily when I know I'm not on target - maybe too many lucky shots then.
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Old 03-05-2014, 12:54 AM
swiss swiss is offline
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Originally Posted by Woke Up Dead View Post
This makes sense in theory but I think I asked about this once and was told that this is not modeled in the game.
As far as I know it was added around 4.10.
(When Stangs and Fockes began to lose their wings in high-G maneuvers)
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  #7  
Old 03-05-2014, 10:18 AM
MaxGunz MaxGunz is offline
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Wing damage greatly affects wing strength for a while now.

Try flying with 50% or more FILTER on your pitch axis on stick settings if you've been breaking wings too often. See if it helps you accelerate any better.
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