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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Essentially the way I look at games..
Always trying something different, perfecting it, if it works well enough.. 'going for broke' most times and most times managing to get back to base looking like a sieve with many pieces missing. My biggest kick, as you say, is hitting on superior numbers and getting out of it.. somehow. What I found very trying, is with others who wish to enforce 'their rules' of tactics and flying.. takes the fun out of it. Do this with an organised war map, fine.. but not all the time - it is a game after all.
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#2
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True. Absolutely. And it is still fun after ~10 years. No other game has ever kept me that long. And I believe it may last for a while longer. Still eager to see the next patch and the things it will bring.
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#3
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most fun I round I ever had in this game online was maybe with this one F4F wildcat vs zero map.
We did really good with American teamwork vs slightly better zeke fighters. It felt like the American giant was really using his fist of wildcat fighter pounding the japanese zekes out of the sky. We used local superiority in numbers as well as constant boom and zoom attacks to demoralize the enemy. (that is, as soon as we could climb from carrier, sometimes we had to defend in lufbery circles and thach weave near the carrier at lower alt, vs zeke attacks.) |
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#4
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Sounds like a couple of maps on Skies of Valor, I had lots of fun flying the Wildcats the way you described too. Flying the zero against smart Wildcat pilots can be a fun challenge as well, they're smart enough to get that local number superiority you talk about, but in the Zero you can still stay on top of them and look for openings to swoop down.
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