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#1
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http://static1.wikia.nocookie.net/__...Rice_Paddy.jpg As for wet Spring rice paddies, I wonder if it would be possible to model them as very shallow lakes and model the network of retaining walls as either objects or elevated land areas, like causeways. The main problem I see with modeling intensely cultivated hilly territory, like in Central China and elsewhere in Asia is getting the terraced hills to look right. Again, this might require "hills" that are actually objects, like the Mt. Suribachi object on the Iwo Jima map. Were terraced hills to be modeled as objects, you'd need 3-4 different variations so that they wouldn't look too repetitive. Last edited by Pursuivant; 02-08-2014 at 01:41 AM. |
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#2
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I for one would like to see a few more maps that would allow range to come into play. Just to add the challenge of fuel management and navigation. And besides not everything was 5 minutes apart. Personally would like a Philippines map, a map of entire New Guinea, including northern end of Australia, and anything in the Mediterranean and Western Europe. I realize that map making is hard work and would like to thank all of you guys with the patience and technological know how that can make them.
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#3
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I investigated a Philippines map but in order to make that work I'd have to pick a smaller battle space. Part of Luzon or Leyte plus Leyte gulf but that has limited use outside of the first few days of the battle and then you have a map with a large US base on it and nothing else. A map containing the whole of the Philippines battle area just isn't possible. Unfortunately.
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Find my missions and much more at Mission4Today.com |
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#4
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http://imageshack.com/a/img812/3203/yzvq.jpg By the way, you can have a map covering as much terrain as this one (called Mediterranean Airwar over Italy, by So.V-Volperossa/RedFox59): http://imageshack.com/a/img208/5444/cyee.jpg I don't know what scale the two maps are, but both are huge. The Strait of Messina seen from 30,000 feet: http://imageshack.com/a/img543/3629/e5fm.jpg Last edited by Lagarto; 02-08-2014 at 06:20 PM. |
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#5
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I'm not a grat fan of maps that are vastly undersized, as distances are just way off. I'd rather have a few selected, important to the theatre, full-sized maps. Full-size maps of areas larger than 400*400km, who's gonna play on them? Maybe I'm wrong, but I can't imagine all but a few players will ever enjoy flying for hours to the objective and then possibly getting shot down. There is a limit to where the simulation should end and the game begin IMHO. |
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#6
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#7
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On th MWoI map I linked above you can, for example, fly a campaign for the P-38s of the U.S. 15th Air Force, which were taking off from Algeria and escorting heavy bombers all the way to northern Italy, Yugoslavia or Greece. For some it could be boring (you can always use time compression to speed things up on the way to target), but to experience the mounting tension of such long-range missions is priceless. As fighter pilots used to say: "Hours of boredom punctuated by moments of sheer terror" |
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#8
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Maps as large as the solomons mostly create a crash at ending the mission, which makes it rather hard or a matter of luck to fly campaigns, since often you just dump the entire successful mission when trying to quit it and confirm your successs. Funny that the finland map works, whilst Slovakia and the Iasi-Odessa map tend to crash on a lower rate than the solomons map. Maps as large as the alps in a modded game allways crash at ending the mission with 100% accuracy. You must not forget to shut down and restart TrackIR, since evry CTD also affects TIR. Or is it just me at my 5th computer I'm runining with the game? |
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#9
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And others like me could use a cutout of that map (150-200*150-200) and play there. And time compression is not an option for coops, and I simply don't have the time to play missions that include the chance of failure and last for hours. |
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