![]() |
|
|
|
#1
|
|||
|
|||
|
As I see the main problem now is that issuing orders in real-time in any other way than voice communication is handicapped due to the fact that we have only two hands (already busy with flying and doing all the 'engeneering work').
|
|
#2
|
||||
|
||||
|
Quote:
I understand that some aspects of my idea are detrimental to immersion, but some AI behaviour can be even worse. The choice is up to the player, as always, and I would surely prefer the ability to take decisions to the frustration of helplessly watching a good mission going nuts. |
|
#3
|
|||
|
|||
|
Well, I frequently fly autopilot when off-combat, but always manually when enemies are nearby. I frequently pause the game and take a coffee break when off-combat, but never when I'm actually fighting. You propose just the opposite, dont't you?
|
|
#4
|
||||
|
||||
|
If I understand correctly the question: yes, but just briefly, while there’s usually not fighting during landings. As for me, I’d be glad to have the option described above.
|
|
#5
|
|||
|
|||
|
Oh, I see. It could be implemented for landings, but all this wouldn't resolve the other issue: how to effectively command AI teammates during fight. And as for landings, it might generate new problems: when you switch to autopilot, it would not necessarily stick to the route/altitude/direction you were flying in, that is, there's a chance that YOUR AI would change direction etc. while you're busy with your orders.
|
|
#6
|
||||
|
||||
|
I don’t want to defend my idea at all cost. It’s just that, an idea for just an option.
In my opinion, it would need some sort of time-out with the game still but not paused. Of course, I understand other can have different tastes. The core of my proposal is simple: I don’t believe we can expect true decision-making ability for AI, at least with present day technology. I think the only viable alternative is to entrust decision-making to human beings – offline players. In the end, I don’t want to steal this thread, and I’m stopping here, for the moment. |
|
#7
|
|||
|
|||
|
Taking control over from the tower during landings is a great idea IMO, and can be done real-time. I was just arguing against automatically switching to autopilot.
|
|
#8
|
|||
|
|||
|
The idea has its merits, but I'm not convinced because:
-How will you handle multiple flights (10+) approaching their respective different bases -you can't be everywhere? -Online it will be difficult, making a break is akward at best. -I believe such a task as setting landing priorities for (damaged) planes can very well be done by AI -there are not to many variables there IMHO -and it could be done with a decision table like that: -Highest priority: Plane on fire, Pilot bleeding. -Second: Plane already out of fuel or engine dead. -Third: Plane with heavily damaged engine or running out of fuel in very short time(e.g.<120sec). -Fourth: Plane with any other engine damage, plane with injured pilot, plane with fuel low, but enough for say 5 minutes. -Fifth: Plane with any other damage. -Sixth: Plane in undamaged condition. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|