Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-28-2014, 10:17 AM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

As I see the main problem now is that issuing orders in real-time in any other way than voice communication is handicapped due to the fact that we have only two hands (already busy with flying and doing all the 'engeneering work').
Reply With Quote
  #2  
Old 01-28-2014, 10:56 AM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

Quote:
Originally Posted by sniperton View Post
As I see the main problem now is that issuing orders in real-time in any other way than voice communication is handicapped due to the fact that we have only two hands (already busy with flying and doing all the 'engeneering work').
In my opinion, that’s a minor problem: it can work the same way as shifting crew position. Surely the player can briefly leave his plane to autopilot. Or, the whole thing can be done in a timeout condition (sort of pause, but with the game still running).

I understand that some aspects of my idea are detrimental to immersion, but some AI behaviour can be even worse. The choice is up to the player, as always, and I would surely prefer the ability to take decisions to the frustration of helplessly watching a good mission going nuts.
Reply With Quote
  #3  
Old 01-28-2014, 11:26 AM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Well, I frequently fly autopilot when off-combat, but always manually when enemies are nearby. I frequently pause the game and take a coffee break when off-combat, but never when I'm actually fighting. You propose just the opposite, dont't you?
Reply With Quote
  #4  
Old 01-28-2014, 11:44 AM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

If I understand correctly the question: yes, but just briefly, while there’s usually not fighting during landings. As for me, I’d be glad to have the option described above.
Reply With Quote
  #5  
Old 01-28-2014, 12:31 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Oh, I see. It could be implemented for landings, but all this wouldn't resolve the other issue: how to effectively command AI teammates during fight. And as for landings, it might generate new problems: when you switch to autopilot, it would not necessarily stick to the route/altitude/direction you were flying in, that is, there's a chance that YOUR AI would change direction etc. while you're busy with your orders.
Reply With Quote
  #6  
Old 01-28-2014, 01:13 PM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

I don’t want to defend my idea at all cost. It’s just that, an idea for just an option.
In my opinion, it would need some sort of time-out with the game still but not paused.

Of course, I understand other can have different tastes. The core of my proposal is simple: I don’t believe we can expect true decision-making ability for AI, at least with present day technology. I think the only viable alternative is to entrust decision-making to human beings – offline players.

In the end, I don’t want to steal this thread, and I’m stopping here, for the moment.
Reply With Quote
  #7  
Old 01-28-2014, 06:00 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Taking control over from the tower during landings is a great idea IMO, and can be done real-time. I was just arguing against automatically switching to autopilot. Completely pausing the game while giving orders is a bit against my taste (it's a sim, anyway, not a Total War battle), but the option is still there (I have a difficulty option in mind) to enable commands while the game is paused (like in a Total War battle).
Reply With Quote
  #8  
Old 01-28-2014, 06:17 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

The idea has its merits, but I'm not convinced because:
-How will you handle multiple flights (10+) approaching their respective different bases -you can't be everywhere?
-Online it will be difficult, making a break is akward at best.
-I believe such a task as setting landing priorities for (damaged) planes can very well be done by AI -there are not to many variables there IMHO -and it could be done with a decision table like that:
-Highest priority: Plane on fire, Pilot bleeding.
-Second: Plane already out of fuel or engine dead.
-Third: Plane with heavily damaged engine or running out of fuel in very short time(e.g.<120sec).
-Fourth: Plane with any other engine damage, plane with injured pilot, plane with fuel low, but enough for say 5 minutes.
-Fifth: Plane with any other damage.
-Sixth: Plane in undamaged condition.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.