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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 01-20-2014, 05:19 PM
jspec01 jspec01 is offline
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Low Flyer, I believe Compans speech is what Feathered used for this pack (that is surprising he did new voice packs for each one!)

Feathered, thanks for the explanation. I just installed eaw on my system, I'm going to mess around today and try to extract the speech files to see how they sound.

Funny I was just at that eaw site yesterday trying to find an old campaign/add-on that I remembered had some pretty good RAF voices. It's called "great shot" I think, maybe I'll try and install that too and see what I can find.
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Old 01-20-2014, 10:43 PM
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Low Flyer Low Flyer is offline
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Quote:
Originally Posted by jspec01 View Post
Low Flyer, I believe Compans speech is what Feathered used for this pack (that is surprising he did new voice packs for each one!)
Note to self: Don't post after long night shift.

Just a thought...any voice pack is going to get repetative, would there be a way to have random playback options for the same incident in certain circumstances? Or am I thinking too far ahead of current technology?
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Old 01-21-2014, 09:54 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by Low Flyer View Post
Note to self: Don't post after long night shift.

Just a thought... would there be a way to have random playback options for the same incident in certain circumstances?
Ha! I didn't want to be the one to tell ya.

I reckon a randomiser may well be possible. I always thought Il-2 could use one. For CloD, the need is rather dire.

Il-2 had a file that governed the particular speech file that got player for a given event. For example:

Aircraft destroyed > I'm_bailing_out.wav

I remember some parts of the game had a built-in randomiser when the ";" semicolon was used. Campaigns, both Dgen and static used this.

Mission1.mis; Mission2.mis; Mission3;mis etc. If one of the missions listed wasn't there it just skipped it and went to the next one.

Some similar modification to the way sound files play would be great. Each event having a string of possible sound files: I'm_bailing_out.wav; I'm_bailing_out2.wav etc. the programming would be a TF thing of course. A silent placeholder sample for each one would let mugs like us come along after and add new samples. Well... One can dream!
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