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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 12-16-2013, 06:41 AM
RT2 RT2 is offline
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Thumbs up recruits.script

\star wolves 3 civil war\Data\Scripts\include\recruits.script

Leads me to believe it is the pay request for Mercs, when you enter a new system/Map/Mission...

So some of the way there, but a open space before i get to my destination.
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  #2  
Old 12-16-2013, 01:47 PM
Simbal Simbal is offline
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You're never annoying, Posts,Threads are Welcome

1) This seems Possible to do, I Guess the file you need to Edit is some Script file, but i don't which

2) I Think that isn't possible (I may be wrong)

3) You mean Merc squads with Capital Ships?

this can Easly be done by editing the Create_flight_2.script and the ShipDescriptions.xml File.

but if you mean a Capital Ship where the mercs can Escape to & Dock, I Really think this isn't possible, but it COULD be made with Heavy scripting

4) Propably only possible with scripts

If you want like Bigger squads, like 50 or more you propably need to edit the files i mentioned at 3)
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  #3  
Old 12-17-2013, 01:55 AM
RT2 RT2 is offline
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Thumbs up

Thank you for the direction.

Create_flight_2.script and the ShipDescriptions.xml

I thought the Create_flight_2.script was created by Nanaki.
Or at least that is what i downloaded for an edited to give Military and trade Convoys Randomly.
I ave been looking for the military convoys for a while now.
I do not think I found any.
even using the visibility through debug mode.

ShipDescriptions.xml I understand enough.
XML and its constituents are easy from my perspective.

But first of all to change it so it costs you 1000 to go off of mission, instead of death.

Last edited by RT2; 12-17-2013 at 01:58 AM. Reason: Blind man, using a black keyboard. :P
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